Bug 880280

Summary: [abrt] megaglest-3.7.1-1.fc18: Glest::Game::Renderer::MapRenderer::renderVisibleLayers: Process /usr/bin/megaglest was killed by signal 11 (SIGSEGV)
Product: [Fedora] Fedora Reporter: admin
Component: mesaAssignee: Adam Jackson <ajax>
Status: CLOSED WONTFIX QA Contact: Fedora Extras Quality Assurance <extras-qa>
Severity: unspecified Docs Contact:
Priority: unspecified    
Version: 18CC: ajax, paulo.cesar.pereira.de.andrade
Target Milestone: ---   
Target Release: ---   
Hardware: x86_64   
OS: Unspecified   
Whiteboard: abrt_hash:e681a285e273d2c808fa9e9809f9e8adbf600f54
Fixed In Version: Doc Type: Bug Fix
Doc Text:
Story Points: ---
Clone Of: Environment:
Last Closed: 2014-02-05 13:17:39 UTC Type: ---
Regression: --- Mount Type: ---
Documentation: --- CRM:
Verified Versions: Category: ---
oVirt Team: --- RHEL 7.3 requirements from Atomic Host:
Cloudforms Team: --- Target Upstream Version:
Embargoed:
Attachments:
Description Flags
File: backtrace
none
File: build_ids
none
File: cgroup
none
File: core_backtrace
none
File: dso_list
none
File: environ
none
File: limits
none
File: maps
none
File: open_fds
none
File: proc_pid_status
none
File: var_log_messages
none
File: smolt_data none

Description admin 2012-11-26 15:50:28 UTC
Description of problem:
Just run any campaign

Version-Release number of selected component:
megaglest-3.7.1-1.fc18

Additional info:
backtrace_rating: 4
cmdline:        megaglest
crash_function: Glest::Game::Renderer::MapRenderer::renderVisibleLayers
executable:     /usr/bin/megaglest
kernel:         3.6.7-5.fc18.x86_64
uid:            1000
xsession_errors: 

Truncated backtrace:
Thread no. 1 (10 frames)
 #1 Glest::Game::Renderer::MapRenderer::renderVisibleLayers at /usr/src/debug/megaglest-3.7.1/source/glest_game/graphics/renderer.cpp:4090
 #2 Glest::Game::Renderer::renderSurface at /usr/src/debug/megaglest-3.7.1/source/glest_game/graphics/renderer.cpp:4205
 #3 Glest::Game::Game::render3d at /usr/src/debug/megaglest-3.7.1/source/glest_game/game/game.cpp:3903
 #4 Glest::Game::Game::renderWorker at /usr/src/debug/megaglest-3.7.1/source/glest_game/game/game.cpp:2087
 #5 Glest::Game::Game::render at /usr/src/debug/megaglest-3.7.1/source/glest_game/game/game.cpp:2017
 #6 Glest::Game::Program::loopWorker at /usr/src/debug/megaglest-3.7.1/source/glest_game/main/program.cpp:411
 #7 Glest::Game::ExceptionHandler::handleRuntimeError at /usr/src/debug/megaglest-3.7.1/source/glest_game/main/main.cpp:430
 #8 Glest::Game::handleSIGSEGV at /usr/src/debug/megaglest-3.7.1/source/glest_game/main/main.cpp:4938
 #10 ??
 #11 Glest::Game::Renderer::MapRenderer::renderVisibleLayers at /usr/src/debug/megaglest-3.7.1/source/glest_game/graphics/renderer.cpp:4090

Comment 1 admin 2012-11-26 15:50:33 UTC
Created attachment 652033 [details]
File: backtrace

Comment 2 admin 2012-11-26 15:50:39 UTC
Created attachment 652034 [details]
File: build_ids

Comment 3 admin 2012-11-26 15:50:41 UTC
Created attachment 652035 [details]
File: cgroup

Comment 4 admin 2012-11-26 15:50:44 UTC
Created attachment 652036 [details]
File: core_backtrace

Comment 5 admin 2012-11-26 15:50:47 UTC
Created attachment 652037 [details]
File: dso_list

Comment 6 admin 2012-11-26 15:50:51 UTC
Created attachment 652038 [details]
File: environ

Comment 7 admin 2012-11-26 15:50:56 UTC
Created attachment 652039 [details]
File: limits

Comment 8 admin 2012-11-26 15:50:59 UTC
Created attachment 652040 [details]
File: maps

Comment 9 admin 2012-11-26 15:51:02 UTC
Created attachment 652041 [details]
File: open_fds

Comment 10 admin 2012-11-26 15:51:04 UTC
Created attachment 652042 [details]
File: proc_pid_status

Comment 11 admin 2012-11-26 15:51:07 UTC
Created attachment 652043 [details]
File: var_log_messages

Comment 12 admin 2012-11-26 15:51:11 UTC
Created attachment 652044 [details]
File: smolt_data

Comment 13 Paulo Andrade 2012-11-27 04:01:47 UTC
Did it work with megaglest 3.6.0.3? I would like to know
it before reassigning the bug, but I am almost certain it
is an mesa/drm issue.

The backtrace is when doing this call:

	for(Layers::iterator layer= layers.begin(); layer!= layers.end(); ++layer)
		(*layer)->renderVisibleLayer();
	glDisableClientState(GL_VERTEX_ARRAY);
=>	glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);

It should be useful to give some information about video card,
at least "$ lspci |grep VGA".

From what I noticed from loaded objects it is an intel card.
so you may want to follow mostly procedures described at
http://intellinuxgraphics.org/how_to_report_bug.html

Comment 14 admin 2012-11-27 15:07:13 UTC
Yes, it's mesa/drm issue. Sorry for my bad english. I think, I will report this bug to intellinuxgrafics.org later. megaglest 3.6.0.3 also not work.

[Raistlin@mobile ~]$ lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation Atom Processor D4xx/D5xx/N4xx/N5xx Integrated Graphics Controller
[Raistlin@mobile ~]$ 

It's the intel GMA 3100. Netvook is the Acer AOD260. I have some other issues with grafics in KDE and with some other games, thanks for your advise.

Comment 15 Paulo Andrade 2012-12-09 13:45:17 UTC
Sorry for not reassigning it before to mesa, but here it goes.

Comment 16 Adam Jackson 2013-01-04 20:33:49 UTC
Not the current bug, but glest might want to consider not making its segfault handler reenter the main loop, that can't possibly do anything good.

Comment 17 Fedora End Of Life 2013-12-21 09:30:31 UTC
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Comment 18 Fedora End Of Life 2014-02-05 13:17:44 UTC
Fedora 18 changed to end-of-life (EOL) status on 2014-01-14. Fedora 18 is
no longer maintained, which means that it will not receive any further
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