Description of problem: Just run any campaign Version-Release number of selected component: megaglest-3.7.1-1.fc18 Additional info: backtrace_rating: 4 cmdline: megaglest crash_function: Glest::Game::Renderer::MapRenderer::renderVisibleLayers executable: /usr/bin/megaglest kernel: 3.6.7-5.fc18.x86_64 uid: 1000 xsession_errors: Truncated backtrace: Thread no. 1 (10 frames) #1 Glest::Game::Renderer::MapRenderer::renderVisibleLayers at /usr/src/debug/megaglest-3.7.1/source/glest_game/graphics/renderer.cpp:4090 #2 Glest::Game::Renderer::renderSurface at /usr/src/debug/megaglest-3.7.1/source/glest_game/graphics/renderer.cpp:4205 #3 Glest::Game::Game::render3d at /usr/src/debug/megaglest-3.7.1/source/glest_game/game/game.cpp:3903 #4 Glest::Game::Game::renderWorker at /usr/src/debug/megaglest-3.7.1/source/glest_game/game/game.cpp:2087 #5 Glest::Game::Game::render at /usr/src/debug/megaglest-3.7.1/source/glest_game/game/game.cpp:2017 #6 Glest::Game::Program::loopWorker at /usr/src/debug/megaglest-3.7.1/source/glest_game/main/program.cpp:411 #7 Glest::Game::ExceptionHandler::handleRuntimeError at /usr/src/debug/megaglest-3.7.1/source/glest_game/main/main.cpp:430 #8 Glest::Game::handleSIGSEGV at /usr/src/debug/megaglest-3.7.1/source/glest_game/main/main.cpp:4938 #10 ?? #11 Glest::Game::Renderer::MapRenderer::renderVisibleLayers at /usr/src/debug/megaglest-3.7.1/source/glest_game/graphics/renderer.cpp:4090
Created attachment 652033 [details] File: backtrace
Created attachment 652034 [details] File: build_ids
Created attachment 652035 [details] File: cgroup
Created attachment 652036 [details] File: core_backtrace
Created attachment 652037 [details] File: dso_list
Created attachment 652038 [details] File: environ
Created attachment 652039 [details] File: limits
Created attachment 652040 [details] File: maps
Created attachment 652041 [details] File: open_fds
Created attachment 652042 [details] File: proc_pid_status
Created attachment 652043 [details] File: var_log_messages
Created attachment 652044 [details] File: smolt_data
Did it work with megaglest 3.6.0.3? I would like to know it before reassigning the bug, but I am almost certain it is an mesa/drm issue. The backtrace is when doing this call: for(Layers::iterator layer= layers.begin(); layer!= layers.end(); ++layer) (*layer)->renderVisibleLayer(); glDisableClientState(GL_VERTEX_ARRAY); => glBindBuffer(GL_ARRAY_BUFFER_ARB,0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0); It should be useful to give some information about video card, at least "$ lspci |grep VGA". From what I noticed from loaded objects it is an intel card. so you may want to follow mostly procedures described at http://intellinuxgraphics.org/how_to_report_bug.html
Yes, it's mesa/drm issue. Sorry for my bad english. I think, I will report this bug to intellinuxgrafics.org later. megaglest 3.6.0.3 also not work. [Raistlin@mobile ~]$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation Atom Processor D4xx/D5xx/N4xx/N5xx Integrated Graphics Controller [Raistlin@mobile ~]$ It's the intel GMA 3100. Netvook is the Acer AOD260. I have some other issues with grafics in KDE and with some other games, thanks for your advise.
Sorry for not reassigning it before to mesa, but here it goes.
Not the current bug, but glest might want to consider not making its segfault handler reenter the main loop, that can't possibly do anything good.
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