Bug 1005166 - [abrt] 0ad-0.0.14-1.fc19: exit: Process /usr/bin/pyrogenesis was killed by signal 11 (SIGSEGV)
[abrt] 0ad-0.0.14-1.fc19: exit: Process /usr/bin/pyrogenesis was killed by si...
Status: CLOSED WONTFIX
Product: Fedora
Classification: Fedora
Component: 0ad (Show other bugs)
19
x86_64 Unspecified
unspecified Severity unspecified
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Assigned To: Paulo Andrade
Fedora Extras Quality Assurance
abrt_hash:5355eb4e332f8bc3c72f09d0c9f...
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Depends On:
Blocks:
  Show dependency treegraph
 
Reported: 2013-09-06 06:44 EDT by Bastiaan Jacques
Modified: 2014-11-03 13:23 EST (History)
5 users (show)

See Also:
Fixed In Version:
Doc Type: Bug Fix
Doc Text:
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Clone Of:
Environment:
Last Closed: 2014-11-03 13:23:46 EST
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CRM:
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oVirt Team: ---
RHEL 7.3 requirements from Atomic Host:
Cloudforms Team: ---


Attachments (Terms of Use)
File: backtrace (28.58 KB, text/plain)
2013-09-06 06:44 EDT, Bastiaan Jacques
no flags Details
File: cgroup (140 bytes, text/plain)
2013-09-06 06:44 EDT, Bastiaan Jacques
no flags Details
File: core_backtrace (3.92 KB, text/plain)
2013-09-06 06:44 EDT, Bastiaan Jacques
no flags Details
File: dso_list (8.21 KB, text/plain)
2013-09-06 06:44 EDT, Bastiaan Jacques
no flags Details
File: exploitable (82 bytes, text/plain)
2013-09-06 06:44 EDT, Bastiaan Jacques
no flags Details
File: limits (1.29 KB, text/plain)
2013-09-06 06:44 EDT, Bastiaan Jacques
no flags Details
File: maps (43.01 KB, text/plain)
2013-09-06 06:45 EDT, Bastiaan Jacques
no flags Details
File: proc_pid_status (936 bytes, text/plain)
2013-09-06 06:45 EDT, Bastiaan Jacques
no flags Details

  None (edit)
Description Bastiaan Jacques 2013-09-06 06:44:15 EDT
Description of problem:
loaded old savegame

Version-Release number of selected component:
0ad-0.0.14-1.fc19

Additional info:
reporter:       libreport-2.1.6
backtrace_rating: 4
cmdline:        /usr/bin/pyrogenesis
crash_function: exit
environ:        
executable:     /usr/bin/pyrogenesis
kernel:         3.10.9-200.fc19.x86_64
runlevel:       N 5
uid:            1000

Truncated backtrace:
Thread no. 1 (10 frames)
 #3 exit at exit.c:99
 #4 try_gui_display_error at ../../../source/lib/sysdep/os/unix/unix.cpp:151
 #5 sys_display_error at ../../../source/lib/sysdep/os/unix/unix.cpp:211
 #6 CallDisplayError at ../../../source/lib/debug.cpp:378
 #7 debug_DisplayError at ../../../source/lib/debug.cpp:469
 #8 debug_OnError at ../../../source/lib/debug.cpp:546
 #9 VFS::GetDirectoryEntries at ../../../source/lib/file/vfs/vfs.cpp:105
 #10 vfs::GetPathnames at ../../../source/lib/file/vfs/vfs_util.cpp:43
 #11 CAIWorker::CAIPlayer::LoadScripts at ../../../source/simulation2/components/CCmpAIManager.cpp:196
 #12 CAIWorker::CAIPlayer::Initialise at ../../../source/simulation2/components/CCmpAIManager.cpp:211
Comment 1 Bastiaan Jacques 2013-09-06 06:44:24 EDT
Created attachment 794654 [details]
File: backtrace
Comment 2 Bastiaan Jacques 2013-09-06 06:44:30 EDT
Created attachment 794655 [details]
File: cgroup
Comment 3 Bastiaan Jacques 2013-09-06 06:44:35 EDT
Created attachment 794656 [details]
File: core_backtrace
Comment 4 Bastiaan Jacques 2013-09-06 06:44:38 EDT
Created attachment 794657 [details]
File: dso_list
Comment 5 Bastiaan Jacques 2013-09-06 06:44:42 EDT
Created attachment 794658 [details]
File: exploitable
Comment 6 Bastiaan Jacques 2013-09-06 06:44:45 EDT
Created attachment 794659 [details]
File: limits
Comment 7 Bastiaan Jacques 2013-09-06 06:45:05 EDT
Created attachment 794660 [details]
File: maps
Comment 8 Bastiaan Jacques 2013-09-06 06:45:09 EDT
Created attachment 794661 [details]
File: proc_pid_status
Comment 9 Paulo Andrade 2014-11-03 10:23:38 EST
Sorry for the delay responding.

Do you recall if the crash cause was loading a saved game?
Did you see the "xmessage" emergency window before exit?

It was showing this message at crash time:

"Function call failed: return value was -110100 (VFS directory not found)"

but did not gracefuly quit after that.
Comment 10 Bastiaan Jacques 2014-11-03 13:23:46 EST
(In reply to Paulo Andrade from comment #9)
> Sorry for the delay responding.
> 
> Do you recall if the crash cause was loading a saved game?

I don't recall, but I noted that it was loading a savegame in the problem description in my original report.


> Did you see the "xmessage" emergency window before exit?

I can't remember.

The old savegames don't load at all with the current version of 0ad (a warning dialogue is shown, then an exception is thrown when the map turns out to be incompatible). So I think it would be best to close this issue until and if the problem occurs again.

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