Description of problem: I want to draw a line, but it displays nothing. Version-Release number of selected component (if applicable): Name : SDL2 Version : 2.0.0 Release : 3.fc19 Architecture: x86_64 Install Date: Sat 28 Sep 2013 05:42:57 PM CST Group : System Environment/Libraries Size : 912449 License : zlib and MIT Signature : RSA/SHA256, Sat 24 Aug 2013 11:47:14 PM CST, Key ID 07477e65fb4b18e6 Source RPM : SDL2-2.0.0-3.fc19.src.rpm Build Date : Sat 24 Aug 2013 05:32:24 PM CST Build Host : buildvm-22.phx2.fedoraproject.org Relocations : (not relocatable) Packager : Fedora Project Vendor : Fedora Project URL : http://www.libsdl.org/ Summary : A cross-platform multimedia library How reproducible: Compile my code, then run it Steps to Reproduce: 1. please save the following code to test.cpp ---------------------------------------------- #include <iostream> #include <SDL.h> #include <stdio.h> #include <stdexcept> class SDL { public: SDL(Uint32 flags = 0); virtual ~SDL(); }; SDL::SDL(Uint32 flags) { if (SDL_Init(flags) != 0) throw std::runtime_error(SDL_GetError()); } SDL::~SDL() { SDL_Quit(); } int main(){ //SDL_SetHint(SDL_HINT_RENDER_DRIVER,"software"); SDL_LogSetAllPriority(SDL_LOG_PRIORITY_INFO); SDL sdl(SDL_INIT_EVERYTHING); //create window SDL_Window *win = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN); if(!win){ std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl; return -1; } printf("debug %d\n",(int)__LINE__); //create render SDL_Renderer *ren = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); //SDL_Renderer *ren = SDL_CreateRenderer(win, -1, 0); if (!ren){ std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl; return 1; } printf("debug %d\n",(int)__LINE__); //clear the render SDL_SetRenderDrawColor(ren, 255, 255, 0, 255); SDL_RenderClear(ren); //render our texture to render SDL_SetRenderDrawColor(ren, 0xFF, 0xFF, 0xFF, 0xFF); int ret=SDL_RenderDrawLine(ren,0,0,500,500); if(ret){ std::cout << "SDL_CreateTextureFromSurface Error: " << SDL_GetError() << std::endl; return -1; } //update the screen SDL_RenderPresent(ren); SDL_Delay(4000); SDL_DestroyRenderer(ren); SDL_DestroyWindow(win); return 0; } ------------------------------------------------------------------ 2. compile the code Before compile, you need SDL2-devel and g++ installed. g++ -Wall -Wextra -D_REENTRANT -I/usr/include/SDL2 test.cpp -o t -lSDL2 -lpthread 3. run it ./t Actual results: Yes, no lines. And the debug output told us: ------------------------------------ debug 32 ERROR: glxSwapIntervalMESA failed INFO: OpenGL shaders: ENABLED INFO: Created renderer: opengl debug 40 ------------------------------------ Expected results: There should be a line inside the window. Additional info: If we change the render driver from opengl to software (add this line to the beginning of main function) SDL_SetHint(SDL_HINT_RENDER_DRIVER,"software"); All things are right. So, this is a problem of SDL2's opengl driver. Test Env: vmware workstation 9.0.1 build-894247 (Host OS: windows 7 x86_64) # glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync GLX version: 1.4 GLX extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_video_sync OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on SVGA3D; build: RELEASE; OpenGL version string: 2.1 Mesa 9.2.0 OpenGL shading language version string: 1.20 OpenGL extensions: GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, GL_ARB_color_buffer_float, GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_storage, GL_ARB_texture_swizzle, GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_texture_swizzle, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
Confirmed on F20 x86_64. Same result for me: ---> no line in window.
confirm. how about test this on SDL? I meant probably mesa has this problem..
submitted to upstream
__glXGetSwapIntervalMESA returns GLX_BAD_CONTEXT. so X11_GL_SetSwapInterval fail.
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