From Bugzilla Helper: User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.2) Gecko/20040803 Epiphany/1.2.7 Description of problem: When i try to recive multiple files which has the same name over the MSN protocol (havent tried any other protocol) - something bad happens. I have seen muliple failures - such as an "aborted" transfer showing transfer speed and increasing number of transfered bytes - and gaim totaly crashing (it does altough manage to "pull it self together" and shutdown nicely) I will detail one incident where this happened - it was the MSN protocol (which happen to be the only one i use) - and both ends was using GAIM IM client. Version-Release number of selected component (if applicable): gaim-0.81-1.FC2 How reproducible: Always Steps to Reproduce: 1. Other end (anders) initiates a transfer of a screenshot. This was done by draging the picture over from the print-screen dialog to the IM window. 2. I (kyrre) acknowledge the transfer. Transfer begins. 3. Anders looses his WiFi connection and gets logged of MSN. 4. Transfer stops - but does not show "failed" or anything - transfer speed is still at a positive value, everything indicates that the connection is OK - exept the "bytes downloaded" count does not increase. 5. Anders gets his connection back and reconnects. 6. Anders does a new screenshot and drags it over to the GAIM window. The file has the same name as the first one - "Screenshot.png" 7. I acknowledge the file transfer. Get asked where to save it (i chose /home/kyrre - same as last time). Asked "overwrite?" - answered "yes" 8. File transfer begins. Both transfers is in the transfers dialog. 9. I click "stop" and then "remove" 10. Gaim shuts itself down unexpectedly Additional info:
Thank you for your report. In order to make sure it is addressed as quickly as possible, please go to http://gaim.sf.net/bug.php to re-file with the upstream developers.
Ok. Going to do it. Pasting the URL back here when done. But it may take as long as 24 hours to make a sf-account... But why isn't this done automatically? (ie submitting a bug at gaim here submits a bug at their bugzilla?)
Not all bugs are resolved UPSTREAM, basically we keep stuff open if we plan to work on it ourselves, if it's on a release blocker list (only fairly major bugs in core components go there), etc. Also often the package maintainer knows whether or not upstream is already aware of the bug, so can avoid dups.
http://unleashed.org/devel/patches/gaim/gaim-0.82cvs-ft-fixups-rev3.patch Don't worry, gaim upstream already fix this. This patch works against 0.81. I was going to patch our 0.81, but 0.82 is coming on Thursday. So I am instead focusing my efforts on verifying all changes going into 0.82.