Description of problem: I played a game of Quadrapassel and when it ended I pressed pause key (which I've set it to P instead of Pause, because I use Pause for other things). The game paused, although it had already ended. Then I pressed pause key again and it crashed. I can reproduce this every time. I think I might write a patch for this, when I've got some time (possibly this weekend or next week). Version-Release number of selected component: quadrapassel-3.20.0-1.fc24 Additional info: reporter: libreport-2.7.2 backtrace_rating: 4 cmdline: /usr/bin/quadrapassel crash_function: game_land_shape executable: /usr/bin/quadrapassel global_pid: 4566 kernel: 4.7.3-200.fc24.x86_64 pkg_fingerprint: 73BD E983 81B4 6521 pkg_vendor: Fedora Project runlevel: N 5 type: CCpp uid: 1000 Truncated backtrace: Thread no. 1 (6 frames) #0 game_land_shape at game.c:1744 #1 game_fall_timeout_cb at game.c:894 #6 g_main_context_iteration at gmain.c:3901 #7 g_application_run at gapplication.c:2381 #8 quadrapassel_main at quadrapassel.c:2886 #10 _start
Created attachment 1201389 [details] File: backtrace
Created attachment 1201390 [details] File: cgroup
Created attachment 1201391 [details] File: core_backtrace
Created attachment 1201392 [details] File: dso_list
Created attachment 1201393 [details] File: environ
Created attachment 1201394 [details] File: exploitable
Created attachment 1201395 [details] File: limits
Created attachment 1201396 [details] File: maps
Created attachment 1201397 [details] File: mountinfo
Created attachment 1201398 [details] File: namespaces
Created attachment 1201399 [details] File: open_fds
Created attachment 1201400 [details] File: proc_pid_status
Created attachment 1201401 [details] File: var_log_messages
(In reply to Tomi Leppänen from comment #0) > I can reproduce this every time. I think I might write a patch for this, > when I've got some time (possibly this weekend or next week). That's appreciated, thanks!
Created attachment 1202617 [details] Prevent setting up timer when game has ended This fixes the crashing when the game has ended. This is done by checking if the game has ended before setting up drop timer. I will send another patch to prevent pause action after the game has ended, but this alone prevents the segmentation fault.
Created attachment 1202618 [details] Prevent unpause when game is over This is the second patch I mentioned. It also prevents the crashing, but I don't think it's good solution alone. This patch prevents pause key action from happening after the game is over and that way the text shown to the user doesn't change.
I didn't realize you had a GNOME Bugzilla account; it'd be better to attach your fixes upstream.
I didn't have. I created it yesterday to be able to follow the report. Anyway, I send the fixes to that report.
This is still happening with Fedora 25. It seems that no one has picked up my patches.
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Fedora 24 changed to end-of-life (EOL) status on 2017-08-08. Fedora 24 is no longer maintained, which means that it will not receive any further security or bug fix updates. As a result we are closing this bug. If you can reproduce this bug against a currently maintained version of Fedora please feel free to reopen this bug against that version. If you are unable to reopen this bug, please file a new report against the current release. If you experience problems, please add a comment to this bug. Thank you for reporting this bug and we are sorry it could not be fixed.