The current realtime throttling mechanism prevents the starvation of non-realtime tasks by CPU-intensive realtime tasks. When a realtime run queue is throttled, it allows non-realtime tasks to run. If there are not non-realtime tasks, the CPU goes idle. To safely maximize CPU usage by decreasing the CPU idle time, the RT_RUNTIME_GREED scheduler feature has been implemented. When enabled, this feature checks if non-realtime tasks are starving before throttling the realtime task. The RT_RUNTIME_GREED scheduler option guarantees some run time on all CPUs for the non-realtime tasks, while keeping the realtime tasks running as much as possible.
This bug has been copied from bug #1401061 and has been proposed to be backported to 7.4 z-stream (EUS).
Since the problem described in this bug report should be
resolved in a recent advisory, it has been closed with a
resolution of ERRATA.
For information on the advisory, and where to find the updated
files, follow the link below.
If the solution does not work for you, open a new bug report.