This package failed to rebuild for FC4 Development around 2005-04-11 after an automated release bump. But the build log is not available. As soon as builds are done again, a retry should produce a new log. Architectures: ppc Build failure logs [usually] at: http://fedoraproject.org/extras/development/build-logs/
i386 not ppc, sorry!
make i386 on a FC4t2 box gives internal compiler error. I'm attaching the log's here. They might be sufficient for figuring out the error in gcc, but I'd suggest running this against the latest gcc-4 and submitting a bug report if that fails.
Created attachment 114289 [details] rpm log from make i386 on fc4t2 gcc-4.0.0-0.40 cpp-4.0.0-0.40 binutils-2.15.94.0.2.2-1
Created attachment 114290 [details] gcc preproccessed file
Maybe Bug #155152 trying with gcc-4.0.0-0.43+
I updated to http://download.blender.org/source/blender-2.36.tar.gz first and found that it threw an internal compiler error in the same place. Then upgraded to gcc-4.0.0-4. This got past the previous errors but unfortunately I don't have time to let it run to completion. There were a lot of Warnings generated so there is definitely a need to see whether the program runs after being compiled with gcc4. To resolve this particular bug, though, it looks as though requesting a new devel build now that gcc is updated should do the trick.
Updated and attempted a build. New error logs for i386 that I'm working on: http://extras64.linux.duke.edu/failed/development/blender/2.36-1/i386/blender-2.36-1.failure.log
Created attachment 115151 [details] Patch to build on x86_64 A patch to build on x86_64. This allows us to compile and run blender on x86_64. The changes to the two hash functions seem to be "correct" but may not be the best way to make it work. There are still a lot of warnings generated during compilation (Most will be present on i386 as well, though.) I'm thinking of updating to 2.37 with this patch and requesting an FC4 build. Any objections?
blender-2.37-2 has been rebuilt successfully on FC4. It needs all the run-time testing it can get. I have used it enough to know it doesn't crash on startup but I'm a novice so I haven't put it through its paces yet. Since this bug addresses rebuilding blender, it can probably be closed.