Bug 174601 - can't choose runtime language nor translations
Summary: can't choose runtime language nor translations
Keywords:
Status: CLOSED NOTABUG
Alias: None
Product: Fedora
Classification: Fedora
Component: anaconda
Version: 5
Hardware: All
OS: Linux
medium
medium
Target Milestone: ---
Assignee: Jeremy Katz
QA Contact: Mike McLean
URL:
Whiteboard:
Depends On:
Blocks:
TreeView+ depends on / blocked
 
Reported: 2005-11-30 17:11 UTC by Alexandre Oliva
Modified: 2007-11-30 22:11 UTC (History)
0 users

Fixed In Version:
Doc Type: Bug Fix
Doc Text:
Clone Of:
Environment:
Last Closed: 2005-12-01 03:33:52 UTC
Type: ---
Embargoed:


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Description Alexandre Oliva 2005-11-30 17:11:16 UTC
From Bugzilla Helper:
User-Agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.8) Gecko/20051118 Fedora/1.5-0.5.0.rc3 Firefox/1.5

Description of problem:
The language chosen at install time claims to not affect anything but the install interaction language, which is fine.  However, there is not any way to select the set of languages that the installed system should support, nor what its default language should be.  In particular, an interactive install with all package group buttons selected results in an install that supports only US English.

Since firstboot doesn't ask for language configuration either, you end up with a system that is very difficult to use for speakers of any other language.

Version-Release number of selected component (if applicable):


How reproducible:
Didn't try

Steps to Reproduce:
1.Select English as the install language
2.Perform install

Actual Results:  No translations are installed, run-time language is en_US.UTF-8

Expected Results:  There should be a way to select the run-time language, and if it's in firstboot, then firstboot should be available in all languages and ask the user which language to use as the first thing.

Additional info:

Comment 1 Jeremy Katz 2005-12-01 03:33:52 UTC
The install-time language sets the default runtime language.  When package
selection comes back, you'll be able to select additional languages there just
like you could in FC4.  You might have noticed the text at the top of that
screen saying that it was just a placeholder while we were making the major
backend changes.


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