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Bug 188337 - Game gets progressively slower/stuttery on my machine
Game gets progressively slower/stuttery on my machine
Product: Fedora
Classification: Fedora
Component: worminator (Show other bugs)
All Linux
medium Severity medium
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Assigned To: Hans de Goede
Fedora Extras Quality Assurance
Depends On:
  Show dependency treegraph
Reported: 2006-04-08 00:49 EDT by Ignacio Vazquez-Abrams
Modified: 2007-11-30 17:11 EST (History)
1 user (show)

See Also:
Fixed In Version:
Doc Type: Bug Fix
Doc Text:
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Clone Of:
Last Closed: 2006-05-02 16:01:37 EDT
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Regression: ---
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Verified Versions:
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oVirt Team: ---
RHEL 7.3 requirements from Atomic Host:
Cloudforms Team: ---

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Description Ignacio Vazquez-Abrams 2006-04-08 00:49:25 EDT
As I proceed throught the first few screenfuls in the game it gets less and less
responsive, with the screen updating only every several seconds or so by the
time I get to the lava. It doesn't show all the action in between, it appears to
take "freeze frames" of the action at each point in time.
Comment 1 Hans de Goede 2006-04-08 02:29:04 EDT
What kinda machine are you running this on? And at what resolution? It sounds
like you're experiencing high frameskips. Worminator isn't programmed all that
effective I guess the later levels are more cpu intensive which could explain
this. Try running at a lower res and / or without FSAA.

Have you tried saving, exiting, restarting and loading again? If there really is
a bug I would expect this to fix it for a while and then for performance to
degrade slowly again.
Comment 2 Ignacio Vazquez-Abrams 2006-04-08 02:50:09 EDT
I'm running it on a Sempron 2200+ at 640x480x256 with FSAA disabled. I don't
know anything about the later levels since this happens on the very first one.
Comment 3 Ignacio Vazquez-Abrams 2006-04-08 02:51:45 EDT
Oh, and saving and loading didn't help, since "slowly" is not a phrase I'd use
to describe the speed at which this happens. It's more like "unbelievably quickly".
Comment 4 Hans de Goede 2006-04-08 03:15:55 EDT
Ok, I think I understand your problem now, right in the first level after a few
seconds of playing it becomes slow, correct?

I've tried it here (again) but I see no such thing. Worminator tries to be nice
to the CPU, do you have any other programs running that could potentially steal
CPU time from it?
Comment 5 Ignacio Vazquez-Abrams 2006-04-08 03:56:08 EDT
I am running other things in the background (gaim, FF, httpd, etc.), but
certainly nothing CPU-intensive.
Comment 6 Hans de Goede 2006-04-08 05:14:21 EDT

Could you run worminator in windowed mode with a top next to it and see how much
cpu it is getting / using?
Comment 7 Ignacio Vazquez-Abrams 2006-04-08 05:40:47 EDT
It starts off at about 40% (which seems rather excessive given that it's a
side-scroller) and shoots up to 100% very quickly.
Comment 8 Hans de Goede 2006-04-08 05:48:20 EDT
weird any chance you could test it on another machine? Is the 100% all used by
worminator or is much of it used by the X-server?
Comment 9 Ignacio Vazquez-Abrams 2006-04-14 07:45:05 EDT
I tried it under VMware but it ended up locking up the game completely in there.
All the CPU time is allocated to worminator.
Comment 10 Hans de Goede 2006-04-15 04:28:40 EDT
VMware doesn't exactly count as another machine. I'll try this at work (which is
another machine) to see if I can reproduce it there, but I've tested worminator
at work before and found no problems, so don't count on it.

In the mean time a few questions for you:
-any chance you can test it on a really other machine
-when you say 100% cpu usage is all cpu used by worminator or is some of the
 CPU used by X and howmuch is used by X?
-any chance you know howto compile with profiling and run it under the profiler?
Comment 11 Hans de Goede 2006-04-24 17:29:46 EDT
I've been able to sortof reproduce this and I think I've found the cause, I just
commited this to Fedora Extras CVS:
* Mon Apr 24 2006 Hans de Goede <j.w.r.degoede@hhs.nl> 3.0R2.1-3
- Limit the framerate to 80 instead of trying to reach 160 fps,
  hopefully this fixes bug 188337.

3.0R2.1-3 should show up on a mirror near you soon, please test and if it fixes
this close this bug.
Comment 12 Hans de Goede 2006-05-02 16:01:37 EDT
Closing as WORKSFORME because of lack of responce, if you decide to test this
after all let me know the results please.

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