Bug 19953 - Fade in/out effect very slow over network connection
Summary: Fade in/out effect very slow over network connection
Alias: None
Product: Red Hat Powertools
Classification: Retired
Component: Maelstrom   
(Show other bugs)
Version: 6.2
Hardware: i386
OS: Linux
Target Milestone: ---
Assignee: Tim Powers
QA Contact:
Keywords: FutureFeature
Depends On:
TreeView+ depends on / blocked
Reported: 2000-10-28 13:30 UTC by Need Real Name
Modified: 2008-05-01 15:37 UTC (History)
0 users

Fixed In Version:
Doc Type: Enhancement
Doc Text:
Story Points: ---
Clone Of:
Last Closed: 2000-10-31 14:31:34 UTC
Type: ---
Regression: ---
Mount Type: ---
Documentation: ---
Verified Versions:
Category: ---
oVirt Team: ---
RHEL 7.3 requirements from Atomic Host:
Cloudforms Team: ---

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Description Need Real Name 2000-10-28 13:30:23 UTC
The fade in/out effect used for the title screen, between levels, etc, can
be very slow when running on an X server display other than local. The rest
of the game seems fine though.

The fading method could do with being modified (or removed?) when running
over a non-local connection (something is certainly needed over 10Mbit
Ethernet) and/or with a lower-performance X server.

Comment 1 Tim Powers 2000-10-31 14:31:31 UTC
This isn't really a bug. And to honest most users (although you're the exception
to the rule) won't run games over the network like this.


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