Bug 19953 - Fade in/out effect very slow over network connection
Fade in/out effect very slow over network connection
Product: Red Hat Powertools
Classification: Retired
Component: Maelstrom (Show other bugs)
i386 Linux
low Severity medium
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Assigned To: Tim Powers
: FutureFeature
Depends On:
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Reported: 2000-10-28 09:30 EDT by Need Real Name
Modified: 2008-05-01 11:37 EDT (History)
0 users

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Fixed In Version:
Doc Type: Enhancement
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Last Closed: 2000-10-31 09:31:34 EST
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RHEL 7.3 requirements from Atomic Host:
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Description Need Real Name 2000-10-28 09:30:23 EDT
The fade in/out effect used for the title screen, between levels, etc, can
be very slow when running on an X server display other than local. The rest
of the game seems fine though.

The fading method could do with being modified (or removed?) when running
over a non-local connection (something is certainly needed over 10Mbit
Ethernet) and/or with a lower-performance X server.
Comment 1 Tim Powers 2000-10-31 09:31:31 EST
This isn't really a bug. And to honest most users (although you're the exception
to the rule) won't run games over the network like this.


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