Bug 2177892 - Godot Engine dotnet support C#
Summary: Godot Engine dotnet support C#
Keywords:
Status: CLOSED WONTFIX
Alias: None
Product: Fedora
Classification: Fedora
Component: godot
Version: 37
Hardware: All
OS: Linux
unspecified
medium
Target Milestone: ---
Assignee: Rémi Verschelde
QA Contact: Fedora Extras Quality Assurance
URL:
Whiteboard:
Depends On:
Blocks:
TreeView+ depends on / blocked
 
Reported: 2023-03-13 19:39 UTC by Onuralp Sezer
Modified: 2023-10-12 11:07 UTC (History)
3 users (show)

Fixed In Version:
Clone Of:
Environment:
Last Closed: 2023-10-12 11:07:08 UTC
Type: Bug
Embargoed:


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Description Onuralp Sezer 2023-03-13 19:39:54 UTC
I saw that we recently have godot4.0 version which is awesome but it is only using Gdscript but we also have full dotnet in our repo so we should enable "C#" support in order to use it.

Thank you.

Comment 1 Rémi Verschelde 2023-10-12 11:07:08 UTC
Hi, thanks for the suggestion.

I don't intend to package the .NET version for now, as the process is somewhat more complex and the requirements for the user are too.

The binaries provided on godotengine.org should work fine on all Fedora releases though.

Eventually upstream Godot will unify its "standard" and .NET flavors so the main godot package will include C# support in the future.


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