I saw that we recently have godot4.0 version which is awesome but it is only using Gdscript but we also have full dotnet in our repo so we should enable "C#" support in order to use it. Thank you.
Hi, thanks for the suggestion. I don't intend to package the .NET version for now, as the process is somewhat more complex and the requirements for the user are too. The binaries provided on godotengine.org should work fine on all Fedora releases though. Eventually upstream Godot will unify its "standard" and .NET flavors so the main godot package will include C# support in the future.