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Bug 221779 - Sounblaster 24 External (USB) and alsa-oss
Sounblaster 24 External (USB) and alsa-oss
Product: Fedora
Classification: Fedora
Component: system-config-soundcard (Show other bugs)
i686 Linux
medium Severity medium
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Assigned To: Martin Stransky
Depends On:
  Show dependency treegraph
Reported: 2007-01-07 17:26 EST by simon canning
Modified: 2007-11-30 17:11 EST (History)
0 users

See Also:
Fixed In Version:
Doc Type: Bug Fix
Doc Text:
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Clone Of:
Last Closed: 2007-01-08 05:34:11 EST
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Regression: ---
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Verified Versions:
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oVirt Team: ---
RHEL 7.3 requirements from Atomic Host:
Cloudforms Team: ---

Attachments (Terms of Use)
scsconfig.log (35.83 KB, text/plain)
2007-01-07 17:26 EST, simon canning
no flags Details

  None (edit)
Description simon canning 2007-01-07 17:26:00 EST
Description of problem:

Window effect sounds are delayed and out of sync.  Soundcard test page does have
a windows effect sound, but actual test sound doesn't work!  An error is
outputted (see attached .log)

Version-Release number of selected component (if applicable):

How reproducible:

100% if Return To Castle Wolfenstein, Enemy Territory!

Steps to Reproduce:
1.su -
2.modprobe snd_pcm_oss
Actual results:

game works 50/50 with audio, audio is always lost for good whatever after

Expected results:

alsa should work with OSS in emulation, so I guess I expect the desired result
is to be able to launch any program that uses a different sound system/element
and not loose audio again!
Additional info:
Comment 1 simon canning 2007-01-07 17:26:00 EST
Created attachment 145013 [details]
Comment 2 simon canning 2007-01-07 17:32:24 EST
Sorry, Reproduction list wrong, try this

1.su -
2.modprobe snd_pcm_oss
3.echo "et.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss

note, enemy territory does not get sound unless i use this.  sound is also
bloody aweful regardless of in-game settings...  very crackly and "rusty"!
Comment 3 Martin Stransky 2007-01-08 05:34:11 EST
Please report it there - www.alsa-project.org, they're authors of linux sound

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