This is a bug that was fixed in Arch in Blender 4.1.1 Reproducible: Always Steps to Reproduce: 1. Select an object with volume (i.e. default cube) by clicking on it. 2. In the properties panel on the right, go to "Physics" tab for the object. 3. Click "Fluid" to add this type of physics. 4. In the newly opening "Fluid" dropdown below, select "Type" as "Domain". Crash. Actual Results: Blender crashes. Expected Results: Blender not crash. Upstream insists that this is a packaging issue and refuses to fix it.
@luya_tfz I see this is now fixed upstream, but didn't make it into 4.3.2 release. I am closing this, but it is still an issue in the latest version. Thanks for keeping on top of this! *** This bug has been marked as a duplicate of bug 2324831 ***
@wendallc Sorry for the delay. I saw the message after sorting the bug report. We patched the fix from upstream which should resolve the issue on version 4.3.2-5. Let know if that worked.