Description of problem: When trying to play UT2004, the program segfaults when loading a lot of maps. This didn't happen a few months ago and i haven't changed anything to the game since then, since i got hooked on some other game somewhere in February (maybe even end January) and haven't played it since then. The problem goes away when i downgrade glibc to the one from FC6. Older rawhide builds would probably be fine too, but i cant test that since they're no longer available. Judging from the changelog and its dates, -14 has worked for sure, and probably -15 too. Anything after that could have introduced the crashes. Version-Release number of selected component (if applicable): glibc-2.5.90-20 How reproducible: always, but not with all maps Steps to Reproduce: 1. Start up ut2004. Ddon't know if it works with the demo, but i suspect it does. 2. Load a map that crashes, i know BR-Colossus and CTF-BridgeOfFate make it crash, and the other demo maps don't. 3. Watch it segfault after the loading screen... Actual results: The game segfaults Expected results: The game should run Additional info: I can't get too much of a descriptive stack trace, as it's a closed source program and doesn't have debug symbols, but maybe this is of any help: [New Thread 37149584 (LWP 3935)] ---Type <return> to continue, or q <return> to quit--- (no debugging symbols found) [New Thread 116603792 (LWP 3936)] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1488576 (LWP 3934)] 0x003ef8c7 in wmemset () from /lib/libc.so.6 (gdb) bt #0 0x003ef8c7 in wmemset () from /lib/libc.so.6 #1 0x003bd93b in __printf_fp () from /lib/libc.so.6 #2 0x00000030 in ?? () #3 0x00000030 in ?? () #4 0x00000030 in ?? ()
*** This bug has been marked as a duplicate of 235864 ***