Bug 304791 - Please use opengl-games-utils DRI checking wrapper
Summary: Please use opengl-games-utils DRI checking wrapper
Keywords:
Status: CLOSED RAWHIDE
Alias: None
Product: Fedora
Classification: Fedora
Component: openarena
Version: rawhide
Hardware: All
OS: Linux
low
low
Target Milestone: ---
Assignee: Michał Bentkowski
QA Contact: Fedora Extras Quality Assurance
URL:
Whiteboard:
Depends On:
Blocks:
TreeView+ depends on / blocked
 
Reported: 2007-09-25 11:59 UTC by Hans de Goede
Modified: 2007-11-30 22:12 UTC (History)
0 users

Fixed In Version:
Doc Type: Bug Fix
Doc Text:
Clone Of:
Environment:
Last Closed: 2007-10-09 19:32:16 UTC
Type: ---
Embargoed:


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Description Hans de Goede 2007-09-25 11:59:39 UTC
In preperation for the Games Live DVD, I've created a small bash script which
resides in opengl-games-utils, which is meant to be used as a wrapper around
OpenGL games. If DRI is available this wrapper does nothing, if it isn't it will
show an error dialog, explaining about Free Software and 3D drivers and then exit.

The idea here is that an error dialog is better then trying to click the quit
menu option while the mouse is jumping from the right edge of the screen to the
left edge (mouse navigation is anything but easy at 3 fps).

This is esp. important for the Games Live DVD, as there people will not have
those other <beep> drivers available.

Adding the wrapper is _really_ easy:

1) Add: "Requires: opengl-games-utils"
2) Add to %install:
"ln -s opengl-game-wrapper.sh $RPM_BUILD_ROOT%{_bindir}/%{name}-wrapper"
3) Add "%{_bindir}/%{name}-wrapper" to %files
4) Change the .desktop file Exec entry from "%{name}" to "%{name}-wrapper"

This all assumes your main binary name == %{name}, otherwise adapt as necessary.

If you already have a wrapper script for one reason or the other, you can
incorperate the checkDriOk function directly into your wrapper, no need todo a
wrapper wrapper, see vegastrike's vegastrike-wrapper.sh CVS file as example.

Comment 1 Michał Bentkowski 2007-10-09 19:32:16 UTC
Done


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