Description of problem: Hang when trying to load saved game. Version-Release number of selected component (if applicable): wesnoth-1.2.7-1.fc8 How reproducible: Don't know. Will try again. I don't have any problems with same version running on fc7. Steps to Reproduce: 1. 2. 3. Actual results: Expected results: Additional info:
A hang can be reliably produced by clicking on quit. Wesnoth then takes up 50% processor (on core 2), and just sits there as the fan revs up. I would consider this bug a blocker ;)
Are you running Pulse Audio by chance? I've had some people on IRC check on this since I don't have access to a Rawhide machine until I get home. No one could reproduce this bug, but none of them were running Pulse Audio.
How do I tell? There is a lot of pulseaudio stuff $[charris@f8 ~]$ rpm -qa | grep audio audiofile-0.2.6-7.fc8 pulseaudio-utils-0.9.7-0.16.svn20071017.fc8 pulseaudio-core-libs-0.9.7-0.16.svn20071017.fc8 pulseaudio-module-gconf-0.9.7-0.16.svn20071017.fc8 pulseaudio-module-x11-0.9.7-0.16.svn20071017.fc8 pulseaudio-libs-0.9.7-0.16.svn20071017.fc8 pulseaudio-libs-glib2-0.9.7-0.16.svn20071017.fc8 gnome-audio-2.0.0-4 pulseaudio-0.9.7-0.16.svn20071017.fc8 audiofile-devel-0.2.6-7.fc8 alsa-plugins-pulseaudio-1.0.14-5.fc8 pulseaudio-esound-compat-0.9.7-0.16.svn20071017.fc8 but lsmod doesn't show any pulse audio loaded. Another thing, probably unrelated, is that BfW comes up full screen, but the map only fills up part of the screen real state. That doesn't happen in fc7 running on the same hardware and with the same version of BfW. I'll boot up fc7 and see what the audio is.
There do seem to be problems with pulseaudio, I found the following at the tail of the system log: Oct 30 17:24:16 f8 pcscd:last message repeated 4 times Oct 30 17:24:16 f8 gdm-binary[6487]: WARNING: gdm_slave_xioerror_handler: Fatal X error - Restarting :0 Oct 30 17:24:27 f8 pulseaudio[13692]: pid.c: Stale PID file, overwriting. Oct 30 17:24:27 f8 pulseaudio[13692]: alsa-util.c: Cannot find mixer control "Master". Oct 30 17:24:27 f8 pulseaudio[13692]: alsa-util.c: Cannot find fallback mixer control "PCM". Oct 30 17:24:28 f8 gconfd (charris-6582): Resolved address "xml:readwrite:/home/charris/.gconf" to a writable configuration source at position 0 Oct 30 17:24:28 f8 hcid[2497]: Default passkey agent (:1.64, /org/bluez/passkey) registered Oct 30 17:24:28 f8 hcid[2497]: Default authorization agent (:1.64, /org/bluez/auth) registered Oct 30 17:24:28 f8 pcscd: winscard.c:219:SCardConnect() Reader E-Gate 0 0 Not Found This might be related to the installation problems I had -- unbootable kernel, failed X necessitating text install, etc, etc. -- maybe something didn't get set up quite right.
Warren Togami ran into problems also w/ Wesnoth, and the problem does appear to be related to Pulse Audio. Hopefully, we should be able to fix this by using pasuspend, but I'll need to verify that solution when I get home.
Reassigning to SDL_mixer, since SDL lockups with pulseaudio. A temporary hack in SDL_mixer-1.2.8-4 should fix this until SDL supports pulseaudio directly. http://koji.fedoraproject.org/koji/buildinfo?buildID=22975
Wesnoth still hangs on quit with the same log messages. Here are the SDL* versions on my system $[charris@f8 ~]$ rpm -qa | grep SDL SDL-1.2.12-2.fc8 SDL_image-1.2.6-3.fc8 SDL_mixer-1.2.8-4.fc8 SDL-devel-1.2.12-2.fc8 SDL_net-1.2.7-3.fc8
Oops, disregard. It took a second startup before the new SDL_mixer was found. Works now, along with sound.
(In reply to comment #8) > Oops, disregard. It took a second startup before the new SDL_mixer was found. > Works now, along with sound. Be aware running this multiple times, may crash pulse audio for you, but I believe we are going to tag a new release of Pulse Audio for tomorrow that should prevent that. http://koji.fedoraproject.org/koji/buildinfo?buildID=22974