Description of problem: gnome-sudoku crashes when double clicking 'very hard' on the 'new game' window: [tbl@localhost ~]$ gnome-sudoku Traceback (most recent call last): File "/usr/bin/gnome-sudoku", line 36, in <module> start_game() File "/usr/lib/python2.5/site-packages/gnome_sudoku/gnome_sudoku.py", line 1008, in start_game u = UI() File "/usr/lib/python2.5/site-packages/gnome_sudoku/gnome_sudoku.py", line 192, in __init__ if self.select_game(): File "/usr/lib/python2.5/site-packages/gnome_sudoku/gnome_sudoku.py", line 64, in _ ret = fun(ui,*args,**kwargs) File "/usr/lib/python2.5/site-packages/gnome_sudoku/gnome_sudoku.py", line 212, in select_game self.gsd.change_grid(choice[1],9) File "/usr/lib/python2.5/site-packages/gnome_sudoku/gsudoku.py", line 1016, in change_grid self.setup_grid(grid,group_size) File "/usr/lib/python2.5/site-packages/gnome_sudoku/gsudoku.py", line 1048, in setup_grid self.grid = sudoku.InteractiveSudoku(grid,group_size=group_size) File "/usr/lib/python2.5/site-packages/gnome_sudoku/sudoku.py", line 614, in __init__ SudokuSolver.__init__(self,grid,verbose,group_size) File "/usr/lib/python2.5/site-packages/gnome_sudoku/sudoku.py", line 255, in __init__ SudokuGrid.__init__(self,grid,verbose=verbose,group_size=group_size) File "/usr/lib/python2.5/site-packages/gnome_sudoku/sudoku.py", line 92, in __init__ grid.append([int(i) for i in g[start:start+side]]) ValueError: invalid literal for int() with base 10: '' [tbl@localhost ~]$ Version-Release number of selected component (if applicable): gnome-games-2.21.2-1.fc9 How reproducible: Every time Steps to Reproduce: 1. 2. 3. Actual results: Expected results: Additional info:
Can you please give better instructions howto reproduce this? Double clicking very hard is not very clear? Am I supposed to click the buttons so hard the mouse breaks or .... ?
In rawhide gnome-games there appears to be a difficulty setting asked before starting a new game. Depending on which one gets picked a file in /usr/share/gnome-sudoku/puzzles/ gets loaded. The very_hard one looks corrupt (just by comparing it to some of the other ones in vim)
(In reply to comment #2) > In rawhide gnome-games there appears to be a difficulty setting asked before > starting a new game. > > Depending on which one gets picked a file in > > /usr/share/gnome-sudoku/puzzles/ > > gets loaded. The very_hard one looks corrupt (just by comparing it to some of > the other ones in vim) Ah I see... /me has egg on his face I'll see if its already filed upstream (one would expect so).
Already known (but not fixed) upstream: http://bugzilla.gnome.org/show_bug.cgi?id=493886 Since this is a bug in a development version of gnome, I think its best handled upstream. Ray, if you agree can you close this with a resolution of upstream please?
yup.