Description of problem:
When pressing F4 in the xmoto-edit program, the game itself is not started.
Version-Release number of selected component (if applicable): xmoto 0.3.4
How reproducible: Always
Steps to Reproduce:
1. Start xmoto-edit
2. Press F2 (save)
3. Press F4 (play)
syntax error : Invalid option "-level"
usage: xmoto [options]
(xmoto playing the level in question)
There is an option --level which I believe should be passed instead of -level to
xmoto man page gives the option as -level, not -level. xmoto-edit is using the
-level flag. I'll have to test this myself when I get back to my main machine,
with GUI access.
Please test the new patched kawhide build in koji:
Using xmoto-edit-0.2.4-13.fc9.i386.rpm, xmoto now starts when I press F4.
However, the level is still not playable, because I get only a dialog message:
"Level 'noname' cannot be loaded" [OK]
Note that I did press F2 (Save) before F4 (Play), and the level editor printed this:
"Saving level in Levels/noname.lvl"
And the file is indeed saved to ~/.xmoto/Levels/noname.lvl, but no combination
of absolute path, Levels/ prefix, or .lvl postfix will allow me to play the level.
Unfortunately, I cannot install the .fc9 package for xmoto because this would
require me to upgrade libc as well.
Crud. I get that too. Anyway, installing the fc9 xmoto wouldn't likely help.
I took a peek at the upstream site, and it looks like xmoto-edit is officially
deprecated in favor of inksmoto, their inkscape plugin, which looks pretty slick
and supports pretty much everything xmoto-edit does. I'll be packaging it soon,
and I can even place a link in this bug to a preview to an fc8 rpm if you like.
Sound ok? I'd rather not spend too much time fixing something that's obsolete.
See the inksmoto review. . . feel free to dl/l the SRPM and build it for
yourself to test.
FYI, inksmoto's review was just approved, I'll let you know when it's built and
pushed for f8.
inksmoto is built in koji for devel, f9 and f8, and bodhi requests to push made.
Followed package EOL procedure.