Description of problem: Glest 3.1.1 on x86_64 causes a segmentation fault as soon as at the beginning of a map a "peon" unit is selected to "harvest" resources (acolyte or peon). Version-Release number of selected component (if applicable): 3.1.1 How reproducible: Always Steps to Reproduce: 1. Start a new map 2. Select a unit to start gathering resources. Actual results: Game crashes with a segmentation fault. Expected results: The game to continue
Created attachment 298991 [details] strace dump of glest 3.1.1
Thanks for your report. This does not look like it's caused by the packaging, please report it to the Glest forum directly.