Description of problem: The glxgears would hang up after running more than 30 minutes. Version-Release number of selected component (if applicable): RHEL4.5 32bit RHEL4.5 64bit RHEL4.6 32bit RHEL 5 32bit RHEL 5 64bit RHEL 5.1 32bit How reproducible: Steps to Reproduce: 1. Install the RHEL 4.5 32bit in Munich (Ultra 20 M2 )or Stuttgart(Ultra 40 M2). 2. Install the Chipset and VGA Card driver by Supplemental CD 3. Run the glxears. 4 Wait more than 30 minutes, the glxears's GUI would hang up but the frames still can be displayed normally. Actual results: The glxgears would hang up after running more than 30 minutes. Expected results: The glxgears will work normal until it stop by manual. Additional info: There is a float number “angle” in the glxgears source representing the angle for turning the gears. Each frame 2.0 is added to it. Adding 2.0 to a big enough floating-point variant is a noop due to limited precision. Thus the gears stop turning. Actually you see the gear stop turning, but from source code side, it works continually, yes, it still a bug of glxgears. The gears picture frame what you see is “still” because “angle” (float number) can’t add 2.0 after it “overflows” or exceed the limit precision.
Thanks for the bug report. We have reviewed the information you have provided above, and there is some additional information we require that will be helpful in our diagnosis of this issue. Please attach your X server config file (/etc/X11/xorg.conf) and X server log file (/var/log/Xorg.*.log) to the bug report as individual uncompressed file attachments using the bugzilla file attachment link below. We will review this issue again once you've had a chance to attach this information. Thanks in advance.
*** This bug has been marked as a duplicate of 448653 ***