Description of problem:
Blender crashes, accessing the OpenGL API function glRasterPos2f
Version-Release number of selected component (if applicable):
Steps to Reproduce:
1. Start blender
Blender crashes with a "Segmentation fault"
Expoect the Blender UI to finish displaying, and the program ready to recieve
Ask, and I'll see if I can find other things out.
Can you tell me, which graphic adapter do you use?
As second, it may be helpful, if you can create a backtrace.
Created attachment 311220 [details]
Backtrace of the latets blender
Thank you for your backtrace. As far as I can see, it's seems to be a
Mesa/OpenGL related issue. So it may be nice, if you can tell me, which graphics
adapter do you use?
I'm using the following graphics card:
Intel Corporation 82845G/GL[Brookdale-G]/GE Chipset Integrated Graphics Device
I hope this helps. I am using the "intel" driver. Previously, I had been using
the i810 driver.
At first, I want to ask, if you have a full updated system. This may be
important, because there was any well-known issue releating with Intel graphics
adapters on F-9.
If the issue still exist, you should open a bug agains Mesa, becouse the
backtrace shows, that the crash occures on libdricore.so which is part of the
mesa-libGL package, so I have to assume, that your issue a coused by a
uncompletely OpenGL support from your graphic adapter.
For Information, on a NVidia graphic adapter with the closed-source graphic
driver I can start blender without any issues.