Description of problem: Blender crashes, accessing the OpenGL API function glRasterPos2f Version-Release number of selected component (if applicable): blender-2.46-1 How reproducible: Always Steps to Reproduce: 1. Start blender 2. 3. Actual results: Blender crashes with a "Segmentation fault" Expected results: Expoect the Blender UI to finish displaying, and the program ready to recieve user input. Additional info: Ask, and I'll see if I can find other things out.
Hello, Can you tell me, which graphic adapter do you use? As second, it may be helpful, if you can create a backtrace. Best Regards: Jochen Schmitt
Created attachment 311220 [details] Backtrace of the latets blender
Thank you for your backtrace. As far as I can see, it's seems to be a Mesa/OpenGL related issue. So it may be nice, if you can tell me, which graphics adapter do you use? Best Regards: Jochen Schmitt
Hi Jochen, I'm using the following graphics card: Intel Corporation 82845G/GL[Brookdale-G]/GE Chipset Integrated Graphics Device I hope this helps. I am using the "intel" driver. Previously, I had been using the i810 driver.
At first, I want to ask, if you have a full updated system. This may be important, because there was any well-known issue releating with Intel graphics adapters on F-9. If the issue still exist, you should open a bug agains Mesa, becouse the backtrace shows, that the crash occures on libdricore.so which is part of the mesa-libGL package, so I have to assume, that your issue a coused by a uncompletely OpenGL support from your graphic adapter. For Information, on a NVidia graphic adapter with the closed-source graphic driver I can start blender without any issues. Best Regards: Jochen Schmitt