Bug 460847 - System keeps spawning new audio layers
Summary: System keeps spawning new audio layers
Keywords:
Status: CLOSED WORKSFORME
Alias: None
Product: Fedora
Classification: Fedora
Component: pulseaudio
Version: 8
Hardware: All
OS: Linux
medium
medium
Target Milestone: ---
Assignee: Lennart Poettering
QA Contact: Fedora Extras Quality Assurance
URL:
Whiteboard:
Depends On:
Blocks:
TreeView+ depends on / blocked
 
Reported: 2008-09-01 23:21 UTC by Justin Moore
Modified: 2008-09-02 05:29 UTC (History)
2 users (show)

Fixed In Version:
Doc Type: Bug Fix
Doc Text:
Clone Of:
Environment:
Last Closed: 2008-09-02 05:29:22 UTC
Type: ---
Embargoed:


Attachments (Terms of Use)

Description Justin Moore 2008-09-01 23:21:28 UTC
Description of problem:

I think I've discovered a subtle yet long-existing bug in the Linux community.  The high-level code for this bug is

int num_layers = 2;
while (developers_bored == true) {
  printf("Hey, there are %d audio layers in Linux.\n", num_layers);
  printf("Someone should write a layer to unify them.  I'll do it!\n");
  add_audio_layer();
  num_layers++;
  sleep((3 + rand(3)) * ONE_YEAR);
}

Version-Release number of selected component (if applicable):

First noticed around the time ALSA was introduced.  Confirmed with release of PulseAudio.

How reproducible:

Always.

Steps to Reproduce:
1. Spend many years becoming familiar with latest audio layer.
2. Wait a few years for layer/subsystem to stabilize and work.
  
Actual results:

Another half-functional layer is added on top of other half-functional layers.

Expected results:

A single, mature, functional audio subsystem.

Additional info:

Similar issues noted with hardware probing and abstraction.  May be related, but not yet confirmed.

Comment 1 Lubomir Rintel 2008-09-02 05:29:22 UTC
Have a patch?


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