Bug 478623 - request to upgrade to new version of prboom -- prboom 2.5.0
request to upgrade to new version of prboom -- prboom 2.5.0
Product: Fedora
Classification: Fedora
Component: prboom (Show other bugs)
All Linux
low Severity medium
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Assigned To: Wart
Fedora Extras Quality Assurance
: 478624 (view as bug list)
Depends On:
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Reported: 2009-01-02 06:05 EST by Adam Sulmicki
Modified: 2009-05-06 00:15 EDT (History)
1 user (show)

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Fixed In Version:
Doc Type: Bug Fix
Doc Text:
release notes for prboom 2.5.0 * Limit the game to one CPU core on a multicore machine [prb+] * Fix crash when out-of-range values are used in fixed point arithmetic [prb+] * Allow the game to build without SDL_mixer, add --without-mixer option to ./configure to force this. Music support will be disabled in this case * Don't set the default game skill from the new game menu. Instead there is an option to set it explicitly in the General menu * Fix the brightness of the player's weapon * Fix linear filtering on flats in software mode * Fix crash when an unknown sprite is used with a non-zero frame number * Restore special case for trivial maps (bug #1837422) * Fix screenshots in high colour screen modes - if libpng is available at build time it will be used, otherwise a BMP will be saved * Don't process mouse input in the menus [prb+] * Always use Doom's main menu order to avoid bugs with Alien Vendetta [prb+] * Remove line of junk graphics below status bar [prb+] * Restore Boom friction and bobbing code [prb+] * Fix crash by testing for null targets in mancubus fire code pointers * Restore last known enemy check in Boom compatibility [prb+] * Animated middle textures with zero index forced [prb+] * Better handling of unrecognised demo formats [prb+] * Fix for hanging decoration disappearing in Batman Doom MAP02 [prb+] * Fix menu description: pain elementals are limited to 21 lost souls * Manual page fixes from Debian * Fix position of netgame player arrows on the automap in rotate mode * Ignore chat key presses in multiplayer demo playback and -solo-net * In deathmatch demo playback always draw player arrows on the automap * In a multiplayer demo, don't reset view to console player on a new map * Fix crash when MP3 music is being used and the player changes back to a piece of music that's already been loaded before * Avoid HOM effect on large maps such as epic.wad 5 [prb+] * Fix sound origins on large levels [prb+] * Handle demos with bad or missing headers [prb+] * Fix the colour of player 4 (red) in multiplayer * Play correct player pickup sounds in multiplayer demos * Don't allow solids to pass through no-clipping objects in Doom [prb+] * Restore Dehacked's ability to set the raisestate of a mobj [prb+] * Handle demos with a missing end marker [prb+] * Ignore switches that reference unknown textures instead of exiting * Fix crash when resetting a menu to defaults [prb+] * Fix crash when trying to play demos from Boom 2.00 [prb+] * Fix crash in multiplayer demos when there are still sounds playing on map changes (e.g. players revving chainsaws) [prb+] * Fix mouse clicks on the intermission screen being ignored * Don't eat screenshot key presses (see sf bug #1843280) * Detect Hexen-format maps and refuse to play them, instead of crashing * Fix crash when loading maps with missing player starts * The backs of switches must be pressable in any demo recorded by Boom 2.01, even those in Boom's "compatibility" mode [prb+] * Force comp_doorstuck=1 in Boom 2.01 compatibility mode [prb+] * comp_dropoff=1 was broken in MBF compatibility mode [prb+] * Restore --disable-dogs but make sure it doesn't break Dehacked * Fix desync if the user presses pause on the intermission screen [prb+] * comp_666 fixed: either cyberdemon or spider can end E2M8 or E3M8; killing a baron on E3M8 won't cause the level to end any more [prb+] * Fix broken string matching in Dehacked [prb+] * Passing --without-net to ./configure will compile the game without network support; this may help if your platform lacks SDL_net * Fix crash when reloading network savegames (bug #1590350) * Fix bug in transparency rendering caused by doing it in two places * Added high color rendering
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Last Closed: 2009-05-06 00:15:26 EDT
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Description Adam Sulmicki 2009-01-02 06:05:02 EST
Prboom 2.5.0 is out since 9th November 2008. Perhaps it would be worthwhile to upgrade current prboom 2.4.7 (dated: 19th November 2006)
Comment 1 Wart 2009-01-05 13:27:31 EST
*** Bug 478624 has been marked as a duplicate of this bug. ***
Comment 2 Wart 2009-05-06 00:15:26 EDT
Sorry for the delay.  2.5.0 is already in F11, but I've rebuilt it for F10 as well.

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