Description of problem: The new release of imsettings-0.105.1-4.fc10 causes games to slowdown 10-30 Frames Per Second. Version-Release number of selected component (if applicable): imsettings-0.105.1-4.fc10 How reproducible: 100% Steps to Reproduce: 1.Enter into World of Warcraft (My example), Log in. 2.Start Frames Per Second Counter (Ctrl+R) 3.Move or press any key or hold any key and frames will drop. Actual results: The Game beings to slow down as keys are pressed or held. Expected results: The Game should not experience any frame loss as a result of a key press. Especially not to the degree of 10-30 FPS. Maybe only a couple of frames maximum as the screen is processing new data when turning etc. imsettings inside of libgxim 3.1-1 functions properly in this respect, and was the last known working version if imsettings. Additional info:I was working with a developer and started the bug report 488976 because of this issue, and he decided it was working well enough for an update release. Before inside the games if you turned left, and let go, you would continue to turn left and that wasn't supposed to happen. With sync_on_forward set to true with new version of imsettings-0.105.1-4.fc10, that issue is fixed however there is now a regression in the fact that there is a Frames per second loss when a key is pressed or held which results in a very bad gaming experience. Sometimes game slows to a crawl. I have a GeForce 8600 GT by Nvidia, dual core intel processor at 3.0 Ghz, 4GB's of RAM running FC10 i386. I did not experience this slowdown until libgxim-0.3.2-4.fc10 package was released. Starting new bug report to fix this regression.
Any change with imsettings-0.106 and libgxim-0.3.3 or F11?
Not certain fixes. but a workaround - XIM support in imsettings has been disabled in F-11 so this issue won't appears on F-11.
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Bug was fixed some time ago. Game no longer slows. Not sure when it was fixed, but it was. Closing bug.