Description of problem: Crash in quadrapassel when started Version-Release number of selected component (if applicable): gnome-games-extra-2.29.92-1.fc13.i686 How reproducible: Always when started Steps to Reproduce: 1.Applications->Games->Quadrapassel 2. 3. Actual results: Application crashes. If started in a gnome-terminal: quadrapassel failed to create drawable failed to create drawable (quadrapassel:9504): ClutterGLX-CRITICAL **: Unable to make the stage window 0x4600007 the current GLX drawable failed to create drawable (quadrapassel:9504): ClutterGLX-CRITICAL **: Unable to make the stage window 0x460000a the current GLX drawable Gdk-ERROR **: The program 'quadrapassel' received an X Window System error. This probably reflects a bug in the program. The error was 'BadDrawable (invalid Pixmap or Window parameter)'. (Details: serial 55 error_code 9 request_code 14 minor_code 0) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the --sync command line option to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.) aborting... Trace/breakpoint trap Expected results: Running game Additional info:
After having updated to gnome-games-extra-2.30.0-1.fc13.i686, quadrapassel still fails: ============================================================================ quadrapassel failed to create drawable Failed to initialise clutter: Unable to select the newly created GLX context ============================================================================= lspci:02:00.0 VGA compatible controller: nVidia Corporation NV34 [GeForce FX 5200] (rev a1) (nouveau)
*** This bug has been marked as a duplicate of bug 578782 ***