Bug 592156 - Crash in fetch_texel_2d_f_xrgb8888
Summary: Crash in fetch_texel_2d_f_xrgb8888
Alias: None
Product: Fedora
Classification: Fedora
Component: mesa
Version: 12
Hardware: x86_64
OS: Linux
Target Milestone: ---
Assignee: Adam Jackson
QA Contact: Fedora Extras Quality Assurance
Whiteboard: abrt_hash:2f609e52ba06d799111053b757a...
Depends On:
TreeView+ depends on / blocked
Reported: 2010-05-14 02:28 UTC by Jerry James
Modified: 2010-11-04 04:31 UTC (History)
6 users (show)

Fixed In Version:
Doc Type: Bug Fix
Doc Text:
Clone Of:
Last Closed: 2010-11-04 04:31:35 UTC
Type: ---

Attachments (Terms of Use)
File: backtrace (89.65 KB, text/plain)
2010-05-14 02:28 UTC, Jerry James
no flags Details

Description Jerry James 2010-05-14 02:28:31 UTC
abrt 1.0.9 detected a crash.

architecture: x86_64
Attached file: backtrace
cmdline: /usr/lib/jvm/java-1.6.0-openjdk- sun.applet.PluginMain /tmp/icedteaplugin-jamesjer/3348-icedteanp-plugin-to-appletviewer /tmp/icedteaplugin-jamesjer/3348-icedteanp-appletviewer-to-plugin
component: java-1.6.0-openjdk
crash_function: raise
executable: /usr/lib/jvm/java-1.6.0-openjdk-
global_uuid: 2f609e52ba06d799111053b757a75eda09ac9d5a
package: java-1.6.0-openjdk-1:
rating: 3
reason: Process /usr/lib/jvm/java-1.6.0-openjdk- was killed by signal 6 (SIGABRT)
release: Fedora release 12 (Constantine)

I got both updated Java packages from Fedora 12 updates and an update from Runescape with new graphical features on the same day, so I don't know which triggered this behavior.  The game is now unplayable on F-12.  It will only run for a maximum of about 30 seconds before crashing.  If I am reading the memory map correctly, the crash is actually in /usr/lib64/dri/libdricore.so.

How to reproduce
1. Go to www.runescape.com
2. Play for about 30 seconds

Comment 1 Jerry James 2010-05-14 02:28:33 UTC
Created attachment 413933 [details]
File: backtrace

Comment 2 Jerry James 2010-05-15 03:22:51 UTC
I was partially wrong.  It's something about the vicinity of the Grand Exchange and Varrock Castle that is causing the crash.  Away from there, the game seems normal.  In that area, the crash occurs VERY frequently.  Given the backtrace, I'm guessing there is some texture in use in that area that is triggering the crash.

And to add to the fun, sometimes it takes the X server down when it goes.  And when it does, sometimes the X server starts back up and I get to see GDM, and sometimes I get a permanently blank screen.

I have an Intel 82G33/G31 Express Integrated Graphics Controller, if that matters.

I'm reassigning this to the mesa component, since I'm pretty confident that's what the backtrace is showing.  Pardon me if I'm wrong.

Comment 3 Bug Zapper 2010-11-03 14:54:43 UTC
This message is a reminder that Fedora 12 is nearing its end of life.
Approximately 30 (thirty) days from now Fedora will stop maintaining
and issuing updates for Fedora 12.  It is Fedora's policy to close all
bug reports from releases that are no longer maintained.  At that time
this bug will be closed as WONTFIX if it remains open with a Fedora 
'version' of '12'.

Package Maintainer: If you wish for this bug to remain open because you
plan to fix it in a currently maintained version, simply change the 'version' 
to a later Fedora version prior to Fedora 12's end of life.

Bug Reporter: Thank you for reporting this issue and we are sorry that 
we may not be able to fix it before Fedora 12 is end of life.  If you 
would still like to see this bug fixed and are able to reproduce it 
against a later version of Fedora please change the 'version' of this 
bug to the applicable version.  If you are unable to change the version, 
please add a comment here and someone will do it for you.

Although we aim to fix as many bugs as possible during every release's 
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The process we are following is described here: 

Comment 4 Jerry James 2010-11-04 04:31:35 UTC
Haven't seen this for a long time, and now I'm on F-14.  Let's just close it and hope it's really gone.

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