Description of problem: I installed tremulous using yum. It won't run. Setting it to 'urgent' because the game doesn't run at all Version-Release number of selected component (if applicable): tremulous-1.1.0-10.fc12.x86_64 How reproducible: run tremulous. Steps to Reproduce: 1.install tremulous using yum 2.run tremulous 3. Actual results: fails to run Expected results: should run normally Additional info: This is what I get when I run it from a terminal: [Ankur@localhost ~]$ tremulous tremulous 1.1.0 linux-x86_64 Aug 16 2009 ----- FS_Startup ----- Current search path: /home/Ankur/.tremulous/base /usr/share/tremulous/base/vms-1.1.0.pk3 (4 files) /usr/share/tremulous/base/map-uncreation-1.1.0.pk3 (110 files) /usr/share/tremulous/base/map-tremor-1.1.0.pk3 (45 files) /usr/share/tremulous/base/map-transit-1.1.0.pk3 (135 files) /usr/share/tremulous/base/map-niveus-1.1.0.pk3 (134 files) /usr/share/tremulous/base/map-nexus6-1.1.0.pk3 (151 files) /usr/share/tremulous/base/map-karith-1.1.0.pk3 (118 files) /usr/share/tremulous/base/map-atcs-1.1.0.pk3 (87 files) /usr/share/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files) /usr/share/tremulous/base/data-1.1.0.pk3 (1229 files) /usr/share/tremulous/base /usr/bin/base ---------------------- 2080 files in pk3 files execing default.cfg couldn't exec autogen.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ------- Input Initialization ------- Joystick is not active. ------------------------------------ ...loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)... SDL_Init(SDL_INIT_VIDEO) passed. Initializing OpenGL display ...setting mode 3: 640 480 Using 8/8/8 Color bits, 24 depth, 8 stencil display. GL_RENDERER: Gallium 0.4 on NV46 Initializing OpenGL extensions ...GL_S3_s3tc not found ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array GL_VENDOR: nouveau GL_RENDERER: Gallium 0.4 on NV46 GL_VERSION: 2.0 Mesa 7.8.1 GL_EXTENSIONS: GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ...loading 'scripts/uncreation.shader' ...loading 'scripts/q3map2_tremor.shader' ...loading 'scripts/tremor.shader' ...loading 'scripts/transit.shader' ...loading 'scripts/niveus.shader' ...loading 'scripts/nexus6.shader' ...loading 'scripts/karith.shader' ...loading 'scripts/atcs.shader' ...loading 'scripts/arachnid2.shader' ...loading 'scripts/jetpack.shader' ...loading 'scripts/core.shader' ...loading 'scripts/flame.shader' ...loading 'scripts/misc.shader' ...loading 'scripts/common-trem.shader' ...loading 'scripts/titan.shader' ...loading 'scripts/water.shader' ...loading 'scripts/displays.shader' ...loading 'scripts/plant_life.shader' ...loading 'scripts/stasis.shader' ...loading 'scripts/booster.shader' ...loading 'scripts/eggpod.shader' ...loading 'scripts/medistat.shader' ...loading 'scripts/mgturret.shader' ...loading 'scripts/reactor.shader' ...loading 'scripts/telenode.shader' ...loading 'scripts/trapper.shader' ...loading 'scripts/overmind.shader' ...loading 'scripts/tesla.shader' ...loading 'scripts/dcc.shader' ...loading 'scripts/hive.shader' ...loading 'scripts/level2.shader' ...loading 'scripts/human.shader' ...loading 'scripts/null.shader' ...loading 'scripts/weapons.shader' ...loading 'scripts/conkit.shader' ...loading 'scripts/advckit.shader' ...loading 'scripts/psaw.shader' ...loading 'scripts/mdriver.shader' ...loading 'scripts/flamer.shader' ...loading 'scripts/crosshairs.shader' ...loading 'scripts/grenade.shader' ...loading 'scripts/splash.shader' ...loading 'scripts/marks.shader' ...loading 'scripts/sprites.shader' ...loading 'scripts/muzzleflashes.shader' ----- finished R_Init ----- ------ Initializing Sound ------ Initializing SDL audio driver... SDL audio driver is "pulse". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 256 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 8192 samples 16 samplebits 1 submission_chunk 22050 speed 0x27e2730 dma buffer No background file. ---------------------- Sound intialization successful. -------------------------------- Sound memory manager started Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1075 jump table targets compiling ui running assembler < /tmp/ui.s_HJ3959 > /tmp/ui.o_oHbveN done computing jump table VM file ui compiled to 6261955 bytes of code (0x7f09e0020000 - 0x7f09e0618cc3) ui loaded in 4596672 bytes on the hunk ^1Error: file ui/joinserver.menu, line 1: file ui/menddef.h not found ^1Error: file ui/punkbuster.menu, line 1: file ui/menddef.h not found ^1Error: file ui/connect.menu, line 1: file ui/menddef.h not found ^1Error: file ui/password.menu, line 1: file ui/menddef.h not found ^1Error: file ui/error.menu, line 1: file ui/menddef.h not found ^1Error: file ui/serverinfo.menu, line 1: file ui/menddef.h not found ^1Error: file ui/findplayer.menu, line 1: file ui/menddef.h not found ^1Error: file ui/quitcredit.menu, line 1: file ui/menddef.h not found ^1Error: file ui/createfavorite.menu, line 1: file ui/menddef.h not found UI menu load time = 3 milli seconds ^1Error: file ui/ingame.menu, line 1: file ui/menddef.h not found ^1Error: file ui/ingame_options.menu, line 1: file ui/menddef.h not found UI menu load time = 2 milli seconds ^1Error: file ui/tremulous_humanarmoury.menu, line 1: file ui/menddef.h not found ^1Error: file ui/tremulous_humandialogs.menu, line 1: file ui/menddef.h not found ^1Error: file ui/tremulous_aliendialogs.menu, line 1: file ui/menddef.h not found ^1Error: file ui/tremulous_alienupgrade.menu, line 1: file ui/menddef.h not found UI menu load time = 1 milli seconds ******************** ERROR: opStack corrupted in compiled code (offset 1692500368) ******************** ----- CL_Shutdown ----- Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) ----- CL_Shutdown ----- recursive shutdown Sys_Error: recursive error after: opStack corrupted in compiled code (offset 1692500368)
The other bug report has more history. I am closing this one against a cloned bug. The fix appears to be to build a different client altogether like Mandriva has. I will look into that by the end of the day. If you are interested, let me know. *** This bug has been marked as a duplicate of bug 602374 ***