abrt 1.0.9 detected a crash. architecture: i686 Attached file: backtrace cmdline: freeciv-server -p 5556 -q 1 -e --saves ~/.freeciv/saves --scenarios ~/.freeciv/scenarios component: freeciv crash_function: raise executable: /usr/bin/freeciv-server global_uuid: fdae65220cba4f723a81bcda2f86d4832d1b56c2 kernel: 2.6.32.11-99.fc12.i686.PAE package: freeciv-2.2.0-1.fc12 rating: 4 reason: Process /usr/bin/freeciv-server was killed by signal 6 (SIGABRT) release: Fedora release 12 (Constantine)
Created attachment 414798 [details] File: backtrace
Filed bug upstream: https://gna.org/bugs/index.php?16046 If you know how to reproduce the crash, please post additional information there.
The bug is pretty always reproducible. I start Freeciv from the command line using freeciv-gtk2 -P none Start New Game and use the following options : Freeciv is free software and you are welcome to distribute copies of it under certain conditions; See the "Copying" item on the Help menu. Now ... Go give 'em hell! Starting server... Welcome to the Freeciv version 2.2.0 Server running at fedora.winservices.local port 5557. AI*1 has been added as Easy level AI-controlled player. AI*2 has been added as Easy level AI-controlled player. AI*3 has been added as Easy level AI-controlled player. AI*4 has been added as Easy level AI-controlled player. AI*5 has been added as Easy level AI-controlled player. You are logged in as 'thanosk' connected to thanosk. Established control over the server. You have command access level 'hack'. thanosk: 'set size 30' Option: size has been set to 30. thanosk: 'set topology 4' Option: topology has been set to 4. thanosk: 'set generator 3' Option: generator has been set to 3. thanosk: 'set landmass 39' Option: landmass has been set to 39. thanosk: 'set specials 1000' Option: specials has been set to 1000. thanosk: 'set huts 500' Option: huts has been set to 500. thanosk: 'set aifill 4' Option: aifill has been set to 4. AI*5 has been removed from the game. thanosk: 'set gold 5000' Option: gold has been set to 5000. thanosk: 'set citymindist 2' Option: citymindist has been set to 2. thanosk: 'set trademindist 6' Option: trademindist has been set to 6. thanosk: 'set razechance 2' Option: razechance has been set to 2. thanosk: 'set occupychance 1' Option: occupychance has been set to 1. thanosk: 'set barbarians 1' Option: barbarians has been set to 1. thanosk: 'set endspaceship 0' Option: endspaceship has been set to 0. thanosk: 'set contactturns 100' Option: contactturns has been set to 100. thanosk: 'Normal ' /normal: Player 'AI*2' now has AI skill level 'Normal'. /normal: Player 'AI*3' now has AI skill level 'Normal'. /normal: Player 'AI*4' now has AI skill level 'Normal'. /normal: Default AI skill level set to 'Normal'. Pick a nation and press start game. The game crashes and on the command-line I get "1: Lost connection to server!" If you need anything else please let me know
Updated the upstreambug with your information.
Freeciv fails to allocate starting positions, reaches the following code: assert(0); die("The server couldn't allocate starting positions."); if you have any scenario or save file, or specific server settings that can reproduce this crash, please attach them upstream.
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