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Bug 6312 - LinuxQuake 3 Problems
LinuxQuake 3 Problems
Product: Red Hat Linux
Classification: Retired
Component: XFree86 (Show other bugs)
i386 Linux
medium Severity medium
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Assigned To: Preston Brown
Depends On:
  Show dependency treegraph
Reported: 1999-10-24 15:42 EDT by sdc
Modified: 2008-05-01 11:37 EDT (History)
0 users

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Fixed In Version:
Doc Type: Bug Fix
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Last Closed: 2000-02-03 16:50:25 EST
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RHEL 7.3 requirements from Atomic Host:
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Description sdc 1999-10-24 15:42:50 EDT
After the upgrade to RedHat 6.1 LinuxQuake 3 would only
start up in a small 300x200 window. I have a Voodoo 3 3000
and had no problems running Quake 3 at 1024x768 before.
Other 3d apps also segfault (including Unreal Tournament) or
lock the machine (often taking keyboard focus so that a hard
reboot is necessary)
Comment 1 David Balažic 1999-12-03 10:35:59 EST
The libGL.so and glx module for Riva TNT ( from nvidia's site )
doesn't seem to work with RH6.1 , they did work with RH 6.0.
Im talking from memory, but I think that the server dumps core when
a program tries to use OpenGL ( I only tried Quake2 ).
Could be some glibc 2.0 <-> 2.1 incompatibility.
Comment 2 Preston Brown 2000-01-18 15:23:59 EST
RHL 6.0 and 6.1 use compatible glibcs.  What version of RHL does the libGL that
nvidia offers claim to support?
Comment 3 Preston Brown 2000-02-03 16:50:59 EST
closed due to lack of additional feedback.

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