Bug 63973 - All graphic vectors down to the bottom left corner
Summary: All graphic vectors down to the bottom left corner
Keywords:
Status: CLOSED WONTFIX
Alias: None
Product: Red Hat Linux
Classification: Retired
Component: Glide3
Version: 7.2
Hardware: i386
OS: Linux
high
high
Target Milestone: ---
Assignee: Alan Cox
QA Contact: Aaron Brown
URL:
Whiteboard:
Depends On:
Blocks: 82778
TreeView+ depends on / blocked
 
Reported: 2002-04-22 21:17 UTC by Neil Hankey
Modified: 2005-10-31 22:00 UTC (History)
1 user (show)

Fixed In Version:
Clone Of:
Environment:
Last Closed: 2004-08-30 15:43:20 UTC
Embargoed:


Attachments (Terms of Use)

Description Neil Hankey 2002-04-22 21:17:25 UTC
From Bugzilla Helper:
User-Agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.1; DigExt)

Description of problem:
The OpenGL primative objects are all drawn with additional lines connecting 
their vertices to a single point, the bottom left corner creating a kind of 
pyramid effect for a cube etc...

Version-Release number of selected component (if applicable):


How reproducible:
Always

Steps to Reproduce:
1.Simply run any OpenGL program using the glide3 library with a voodoo 4/5 
card and the problem will appear.
2.No special setup is required.
3.
	

Actual Results:  See the description above, objects are not drawn correctly.

Additional info:

This problem is caused by a broken libglide3-v5.so library file. I have solved 
this at present by replacing this particular library with a third party 
library not from Redhat.

This bug should be given high priority as it renders the OpenGL Mesa package 
useless.

Comment 1 Mike A. Harris 2002-11-08 19:45:48 UTC
Not a bug in Mesa, it's a Glide issue.  Changing components.

Comment 2 Alan Cox 2004-08-30 15:43:20 UTC
Not seen in modern Glide - We have some other Glide issues that may
get sorted by the new Xorg release and may need further work but this
one is expired



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