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Created attachment 518692 [details] screenshot Description of problem: SSIA plus 100% CPU consumption Version-Release number of selected component (if applicable): xorg-x11-drv-ati-6.14.2-6.el6.x86_64 kernel-2.6.32-184.el6.x86_64 mesa-dri-drivers-7.11-1.el6.x86_64 mesa-libGL-7.11-1.el6.x86_64 mesa-libGLU-devel-7.11-1.el6.x86_64 mesa-libGLU-7.11-1.el6.x86_64 mesa-libGLw-6.5.1-10.el6.x86_64 mesa-demos-7.11-1.el6.x86_64 mesa-libOSMesa-7.11-1.el6.x86_64 How reproducible: 100% Steps to Reproduce: 1. run /usr/lib64/mesa/trispd 2. 3. Actual results: not rendered properly Expected results: Additional info:
Forgot to add 18:00.0 VGA compatible controller [0300]: ATI Technologies Inc RV620 [ATI FireGL V3700] [1002:95cc] (prog-if 00 [VGA controller]) Subsystem: Hewlett-Packard Company Device [103c:1b03] Physical Slot: 4 Flags: bus master, fast devsel, latency 0, IRQ 29 Memory at e0000000 (64-bit, prefetchable) [size=256M] Memory at f0100000 (64-bit, non-prefetchable) [size=64K] I/O ports at 1100 [size=256] [virtual] Expansion ROM at f0120000 [disabled] [size=128K] Capabilities: <access denied> Kernel driver in use: radeon Kernel modules: radeon
that looks exactly like it does with the sw renderer here. and it is meant to use all the CPU it tries to render as many triangles as it can in a tight loop. I'll notabug this unless you can point what is actually rendering wrong compared to LIBGL_ALWAYS_SOFTWARE=y