Red Hat Bugzilla – Bug 74153
gnomine - hard to see which squares are pressed
Last modified: 2015-01-07 19:00:31 EST
From Bugzilla Helper:
User-Agent: Mozilla/5.0 (compatible; Konqueror/3; Linux)
Description of problem:
In gnomine with the default GNOME/Gtk+ theme, it's almost impossible to tell
which squares are/arn't pressed down. They look almost identical.
Version-Release number of selected component (if applicable):
Steps to Reproduce:
1. Load gnomine on a fresh Null/GNOME2 installation.
2. Try to play it.
Actual Results: You develop a squint trying to tell the difference between
squares that are/arn't pressed down.
Expected Results: You can easily tell which squares are pressed. They should
be shaded so as to appear pushed in; remaining squares should be shaded so
that they appear raised up from the game board.
Looks to me like gnomine should use the GTK button drawing
stuff instead of whatever it uses to draw the buttons. Maybe pass
in "button" detail or just use buttons.
(In the meantime the big blue "1" etc. should compensate)
Moved to http://bugzilla.gnome.org/show_bug.cgi?id=103343
This has now been fixed upstream.