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Bug 74153 - gnomine - hard to see which squares are pressed
gnomine - hard to see which squares are pressed
Product: Red Hat Linux
Classification: Retired
Component: redhat-artwork (Show other bugs)
i386 Linux
medium Severity medium
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Assigned To: Havoc Pennington
Jay Turner
: MoveUpstream, Triaged
Depends On:
  Show dependency treegraph
Reported: 2002-09-16 20:31 EDT by James Turner
Modified: 2015-01-07 19:00 EST (History)
3 users (show)

See Also:
Fixed In Version:
Doc Type: Bug Fix
Doc Text:
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Clone Of:
Last Closed: 2003-01-12 23:30:32 EST
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RHEL 7.3 requirements from Atomic Host:
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Description James Turner 2002-09-16 20:31:04 EDT
From Bugzilla Helper: 
User-Agent: Mozilla/5.0 (compatible; Konqueror/3; Linux) 
Description of problem: 
In gnomine with the default GNOME/Gtk+ theme, it's almost impossible to tell 
which squares are/arn't pressed down. They look almost identical. 
Version-Release number of selected component (if applicable): 
How reproducible: 
Steps to Reproduce: 
1. Load gnomine on a fresh Null/GNOME2 installation. 
2. Try to play it. 
Actual Results:  You develop a squint trying to tell the difference between 
squares that are/arn't pressed down. 
Expected Results:  You can easily tell which squares are pressed. They should 
be shaded so as to appear pushed in; remaining squares should be shaded so 
that they appear raised up from the game board. 
Additional info: 
Comment 1 Havoc Pennington 2003-01-08 17:09:53 EST
Looks to me like gnomine should use the GTK button drawing 
stuff instead of whatever it uses to draw the buttons. Maybe pass
in "button" detail or just use buttons.
(In the meantime the big blue "1" etc. should compensate)
Comment 2 Havoc Pennington 2003-01-12 23:30:32 EST
Moved to http://bugzilla.gnome.org/show_bug.cgi?id=103343
Comment 3 Callum McKenzie 2003-05-12 05:54:42 EDT
This has now been fixed upstream.

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