Bug 743374 - Enabling sounds in games pauses games
Summary: Enabling sounds in games pauses games
Keywords:
Status: CLOSED WORKSFORME
Alias: None
Product: Fedora
Classification: Fedora
Component: kdegames
Version: 17
Hardware: Unspecified
OS: Linux
unspecified
medium
Target Milestone: ---
Assignee: Than Ngo
QA Contact: Fedora Extras Quality Assurance
URL:
Whiteboard:
Depends On:
Blocks:
TreeView+ depends on / blocked
 
Reported: 2011-10-04 17:47 UTC by Peter Gückel
Modified: 2012-11-10 18:54 UTC (History)
9 users (show)

Fixed In Version:
Doc Type: Bug Fix
Doc Text:
Clone Of:
Environment:
Last Closed: 2012-11-10 18:54:20 UTC
Type: ---


Attachments (Terms of Use)

Description Peter Gückel 2011-10-04 17:47:24 UTC
Description of problem:
When sounds are enabled in kpatience and in shisen-sho, the games are nearly unplayable. A pause of about 10 seconds occurs in the game between each turn. Disable sounds solves the problem.

Version-Release number of selected component (if applicable):
kdegames-4.7.1-1.fc16.x86_64

How reproducible:


Steps to Reproduce:
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Actual results:


Expected results:


Additional info:

Comment 1 Peter Gückel 2011-10-07 02:16:22 UTC
I am now using kde-4.7.2 and the problem persists.

Comment 2 Peter Gückel 2012-04-14 05:31:44 UTC
I have upgraded my computers to fedora 17 (clean installs) and this problem persists.

When I play Shisen-Sho with the sound enabled, it is impossible to select a second tile to make a pair. The program refuses to select, or occasionally does so only after numerous tries, and then executes the actions in slow motion.

When I disable the sounds, the game runs fine.

Comment 3 Peter Gückel 2012-11-10 18:54:20 UTC
I just tried it again after ages of not doing so, and now, with kde-4.9.3, sounds work without jamming the game.


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