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Description of problem: When exiting scummvm, there is a blank pause of several seconds before it actually closes. I'm not sure if it's related, but running scummvm in terminal shows this: WARNING: SDL mixer output buffer size: 1024 differs from desired: 2048! Version-Release number of selected component (if applicable): scummvm-1.4.0-1.fc16.x86_64 How reproducible: Always
I have investigated the issue and I can confirm the described behavior. However, on my system many SDL-based programs suffer from the same problem: - e.g. xrick, another SDL-based game, takes also 2-3s to quit - a small SDL test binary which just opens and closes SDL's audio component runs for 2-3s chkr@:~/test$ cat sdltest.c #include "SDL.h" #include "SDL_audio.h" void my_audio_callback(void *userdata, Uint8 *stream, int len) {}; int main() { SDL_AudioSpec format; format.freq = 22050; format.format = AUDIO_S16; format.channels = 2; format.samples = 512; format.callback = my_audio_callback; format.userdata = NULL; if ( SDL_OpenAudio(&format, NULL) < 0 ) { fprintf(stderr, "SDL_OpenAudio(): %s\n", SDL_GetError()); exit(1); } SDL_CloseAudio(); } chkr@:~/test$ gcc -o sdltest sdltest.c `pkg-config --cflags --libs sdl` chkr@:~/test$ time ./sdltest real 0m2.044s user 0m0.006s sys 0m0.011s - other SDL users have the same problem: http://forums.libsdl.org/viewtopic.php?t=6947 I'll move the bug to the SDL component.
I don't use pulseaudio. Plain ALSA terminates quickly for me. Can you please confirm this problem exhibits only with pulseaudio back-end? The SDL audio back-end can be selected by setting environment variable SDL_AUDIODRIVER to `alsa' or 'pulse'. Please make sure your ALSA library does not redirects to pulseaudio while testing.
I can confirm issue. It polls in pulseaudio library. Upstream report with work-around <http://bugzilla.libsdl.org/show_bug.cgi?id=1449>. However it looks more like a bug in pulseaudio. Unfortunately <http://pulseaudio.org/ticket/866> does not work anymore.
SDL audio finish function is: static void stream_drain_complete(pa_stream *s, int success, void *userdata) { } static void PULSE_WaitDone(_THIS) { pa_operation *o; o = SDL_NAME(pa_stream_drain)(stream, stream_drain_complete, NULL); if (!o) return; while (SDL_NAME(pa_operation_get_state)(o) != PA_OPERATION_DONE) { if (SDL_NAME(pa_context_get_state)(context) != PA_CONTEXT_READY || SDL_NAME(pa_stream_get_state)(stream) != PA_STREAM_READY || SDL_NAME(pa_mainloop_iterate)(mainloop, 1, NULL) < 0) { SDL_NAME(pa_operation_cancel)(o); break; } } SDL_NAME(pa_operation_unref)(o); } The delay is spent in PA's pa_mainloop_iterate() despite the stream buffer is empty.
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