Description of problem: There are a number of shader and graphical issues in the currently packaged vdrift. The newest version 2011-09-01 supposedly fixes many of these issues Version-Release number of selected component (if applicable): vdrift-20100630-6.fc16.x86_64 How reproducible: 100% Steps to Reproduce: 1. Enable shaders and start the game. Shaders fail to compile when mesa/ATI or mesa/LLVMPIPE drivers are used due to errors in the code 2. 3. Actual results: Broken shaders Expected results: Shaders should work Additional info: VDrift 2011-09-01 has been released for Linux, Windows, and OSX. It's considered a stable release, and has a number of improvements to physics and graphics since the 2010-06-30 release. Differences from the last development release are primarily bug fixes, although I did add auto-update functionality to cars to test the water and see how that works. As always, feel free to post any questions or feedback in the forums.
vdrift-20111022-1.fc16 has been submitted as an update for Fedora 16. https://admin.fedoraproject.org/updates/vdrift-20111022-1.fc16
Package vdrift-20111022-1.fc16: * should fix your issue, * was pushed to the Fedora 16 testing repository, * should be available at your local mirror within two days. Update it with: # su -c 'yum update --enablerepo=updates-testing vdrift-20111022-1.fc16' as soon as you are able to. Please go to the following url: https://admin.fedoraproject.org/updates/FEDORA-2012-0735/vdrift-20111022-1.fc16 then log in and leave karma (feedback).
vdrift-20111022-1.fc16 has been pushed to the Fedora 16 stable repository. If problems still persist, please make note of it in this bug report.