Bug 827777 - Wine32 on 64 bits system : dri issue with f17
Summary: Wine32 on 64 bits system : dri issue with f17
Keywords:
Status: CLOSED DUPLICATE of bug 827776
Alias: None
Product: Fedora
Classification: Fedora
Component: wine
Version: 17
Hardware: Unspecified
OS: Unspecified
unspecified
unspecified
Target Milestone: ---
Assignee: Andreas Bierfert
QA Contact: Fedora Extras Quality Assurance
URL:
Whiteboard:
Depends On:
Blocks:
TreeView+ depends on / blocked
 
Reported: 2012-06-03 01:37 UTC by Romain DEP.
Modified: 2012-06-03 01:46 UTC (History)
2 users (show)

Fixed In Version:
Doc Type: Bug Fix
Doc Text:
Clone Of:
Environment:
Last Closed: 2012-06-03 01:46:10 UTC
Type: Bug
Embargoed:


Attachments (Terms of Use)

Description Romain DEP. 2012-06-03 01:37:35 UTC
Description of problem:

(I'm running wine.i686 on top of a f17 x86_64 system.)

After having installed a fresh f17 I noticed that some games that previously worked well under wine on f16 were having issues :

err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly (using GL renderer "Mesa DRI Mobile Intel\xc2\xae GM45 Express Chipset ", version "1.4 (2.1 Mesa 8.0.3)").

even if my system DOES direct rendering...

So I looked at this : http://www.winehq.org/pipermail/wine-users/2010-February/067958.html it's like wine requires 32b versions of the mesa drivers. So I installed mesa-dri-drivers.i686 and hopefully tried a "export LIBGL_DRIVERS_PATH=/usr/lib/dri/" and... ourrah, my game was working. I'm not sure about if the path override is really needed, but shouldn't wine.i686 come with the mesa-dri-drivers.i686 package for 3D-things to work ?

Just asking, thanks !

Romain.

Comment 1 Romain DEP. 2012-06-03 01:46:10 UTC
Duplicate because a server error occurred, sorry for the noise :)

*** This bug has been marked as a duplicate of bug 827776 ***


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