Description of problem: Attempting to launch falling block game at 1024 resolution. Other than that no idea. Version-Release number of selected component: fbg-0.9.1-9.fc17 Additional info: libreport version: 2.0.13 abrt_version: 2.0.12 backtrace_rating: 4 cmdline: fbg -w -t default -m typea.it -d 32 -r 1024 768 -l 0 crash_function: PHYSFS_flush kernel: 3.5.3-1.fc17.i686.PAE truncated backtrace: :Thread no. 1 (6 frames) : #0 PHYSFS_flush at /usr/src/debug/physfs-2.0.2/physfs.c : #1 PHYSFS_seek at /usr/src/debug/physfs-2.0.2/physfs.c : #2 Player_LoadGeneric_internal at /lib/libmikmod.so.3 : #3 Player_LoadGeneric at /lib/libmikmod.so.3 : #4 fbgGame::initMusic at src/fbgGameSound.cc : #5 fbgGame::fbgGame at src/fbgGame.cc
Created attachment 614168 [details] File: core_backtrace
Created attachment 614169 [details] File: environ
Created attachment 614170 [details] File: limits
Created attachment 614171 [details] File: backtrace
Created attachment 614172 [details] File: cgroup
Created attachment 614173 [details] File: maps
Created attachment 614174 [details] File: dso_list
Created attachment 614175 [details] File: var_log_messages
Created attachment 614176 [details] File: open_fds
Thanks for the bug report, I've just fixed a memory corruption in libmikmod which I believe is the cause of this. *** This bug has been marked as a duplicate of bug 859050 ***