Description of problem: Quake2 on a machine with a G400 card and XFree 4.3 has horrible graphics due to incorrectly colored polygons. Version-Release number of selected component (if applicable): XFree86-4.3.0-2.1 Also present in latest 4.2.99 and 2002-11-26 XFree86 4.2.99 linux-2.5.65-mm2 (also seen with older 2.5 kernels) How reproducible: Always Steps to Reproduce: 1. Start Quake2 on any map 2. Shoot by keeping the left mouse button pressed Actual results: Floor polygons light up in red, green and blue. Expected results: A yellow light should move across the floor on each shot. Workaround: Overwriting mga_dri.so with the version from RHL 8.0 XFree 4.2 fixes the problem and doesn't seem to have adverse effects.
Please report these types of problems upstream to the Mesa and/or DRI projects to investigate and resolve. When the problem is fixed upstream, it may possibly be incorporated into the next version of Red Hat Linux, either by updating to a new XFree86 release containing the fix, or by backported fixes.
>linux-2.5.65-mm2 (also seen with older 2.5 kernels) Not to mention the fact you're using a non-Red Hat kernel.
I'm processing UPSTREAM flagged bug reports for upstream fixes currently, and noticed that this bug was flagged upstream but has no upstream bug URL, and I was unable to find an upstream bug report of this issue in XFree86 bugzilla located at: http://bugs.xfree86.org Closing bug report as WONTFIX as I'm unable to track upstream until a bug report has been filed upstream, and the URL provided for tracking. If this issue is still relevant in the latest XFree86 packages in rawhide, after reporting upstream at http://bugs.xfree86.org, feel free to add the bug report URL to this report and reopen if you'd like the issue to be tracked and any fixes from upstream investigated for inclusion in future Red Hat XFree86 updates.