Created attachment 714878 [details] The scrambled opening sequence. Description of problem: When playing games including bit trip runner2 and bastion, textures are partially scrambled. It almost looks like the tile coordinates are swapped. Please take a look at the photos of the rendering. It was rendering perfectly just a week ago. It seems like one the very recent updates introduced this bug. The hardware is AMD 6950. 01:00.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI Cayman PRO [Radeon HD 6950] [1002:6719] Version-Release number of selected component (if applicable): Linux htj.dyndns.org 3.8.3-203.fc18.x86_64 #1 SMP Mon Mar 18 12:59:28 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux xorg-x11-drv-ati-7.0.0-0.9.20121015gitbd9e2c064.fc18.x86_64 mesa-libGL-9.1-1.fc18.i686 mesa-libGL-9.1-1.fc18.x86_64 How reproducible: Always. Steps to Reproduce: 1. Execute the game. Actual results: The rendered output is partially scrambled. Expected results: Blissful happiness in rhythmic nirvana. Additional info: I'm attaching photos of the scrambled rendering and Xorg.0.log. Please holler if any more information is necessary. Thanks a lot for the awesome work!
Created attachment 714879 [details] The menu screen. Interestingly only the top half is scrambled.
Created attachment 714880 [details] Paused while playing. The game is actually quite playable. Only the pause menu and some non-essential elements are scrambled.
Created attachment 714881 [details] Xorg.0.log
Fixed after the latest round of update today. Thanks!
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