Description of problem:
1 Run the game
2 Start a new, single player game
3 Click the "Start Game" button
4 The game begins to load, the loading bar reaches 100%, and then the game crashes and window closes
5 Moments later I'm alerted by ABRT of this signal 11 error
I have experience this same error, on a different process, for other games as well.
Version-Release number of selected component:
runlevel: N 5
xsession_errors: /usr/bin/0ad: line 4: 25058 Segmentation fault (core dumped) LD_LIBRARY_PATH=/usr/lib/0ad /usr/bin/pyrogenesis "$@"
Thread no. 1 (10 frames)
#1 util_format_read_4f at util/u_format.c:209
#2 nv50_emit_vtxattr at nv50_vbo.c:146
#3 nv50_vertex_arrays_validate at nv50_vbo.c:359
#4 nv50_state_validate at nv50_state_validate.c:394
#5 nv50_draw_vbo at nv50_vbo.c:745
#6 cso_draw_vbo at cso_cache/cso_context.c:1406
#7 st_draw_vbo at ../../src/mesa/state_tracker/st_draw.c:286
#8 vbo_handle_primitive_restart at ../../src/mesa/vbo/vbo_exec_array.c:549
#9 vbo_validated_drawrangeelements at ../../src/mesa/vbo/vbo_exec_array.c:968
#10 vbo_exec_DrawRangeElementsBaseVertex at ../../src/mesa/vbo/vbo_exec_array.c:1076
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Can you confirm it still happens after updating to latest
I have a computer with a nvidia card (rawhide) and another
with an intel card (f18/f19) where I test my packages, and
noticed that 0ad was broken for some time like your crash
in the rawhide computer, but after the latest rawhide
update it started working again.
Note that the backtrace points to a null function pointer
call in/from the nouveau driver.
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