From Bugzilla Helper: User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.5) Gecko/20041111 Firefox/1.0 Description of problem: After i finish the first stage and the points have been counted it locks up and nothing more happens. I can't even close down the program. The last times I tried, I can't even open up the program... Version-Release number of selected component (if applicable): Maelstrom-3.0.6-6 How reproducible: Always Steps to Reproduce: 1. Start the game 2. Finish the first stage 3. Wait... Actual Results: The game locked up, as described above. Expected Results: You should get to the second stage. Additional info:
I have a similar problem except that for me it locks up after about 10 seconds, before even starting the game. If I run Maelstrom from the command line, I get the message [andre@localhost ~]$ Maelstrom SDL: Audio timeout - buggy audio driver? (disabled) audio: Bad file descriptor and to kill it it's necessary to do a kill -9 (SIGINT or SIGTERM don't work). At this point, the esd daemon is still running, so you have to use "killall esd" to kill it before running Maelstrom, otherwise you get the error message [andre@localhost ~]$ Maelstrom Couldn't create bound network socket (see bug #122594, though in this case the fact that esd is still running is understandable). At this point, I can run Maelstrom again. For some reason the sound is now scratchy, but Maelstrom doesn't hang anymore.
Do you have any other programs running which may be using the sound devices ? I've tried to reproduce this without any success so far.
Well, actually my soundcard doesn't work at all... I don't know if that could be part of the reason?
yes, that may be the problem. Unfortunately there's no commandline switch to turn off sounds in Maelstrom.
I have two different machines, both with sound working, where this problem occurs. Unfortunately I haven't run Maelstrom for the last few weeks, and when I try it now, I'm not getting the SDL timeout message, though the freezeup still happens (and the scratchy sound when starting it for the second time). There may have been updates resulting in a change of behavior. I'll try running it over the next few days to establish typical behavior. Also, I tried running it with strace, as follows: strace -f -o maelstrom.txt Maelstrom Is this the correct invocation, and would the output be helpful?
Created attachment 109982 [details] gzipped output maelstrom.txt.gz of "strace -f Maelstrom"
The above attachment contains the "SDL: Audio timeout" error message.
Ignore my earlier comment about the behavior having changed. It's behaving the same as always.
*** Bug 136024 has been marked as a duplicate of this bug. ***
sorry, I don't have enough time to track this down. As this package isn't included anymore in newer releases, I'll close this bugreport as WONTFIX instead of having it as NEW forever.