In preperation for the Games Live DVD, I've created a small bash script which resides in opengl-games-utils, which is meant to be used as a wrapper around OpenGL games. If DRI is available this wrapper does nothing, if it isn't it will show an error dialog, explaining about Free Software and 3D drivers and then exit. The idea here is that an error dialog is better then trying to click the quit menu option while the mouse is jumping from the right edge of the screen to the left edge (mouse navigation is anything but easy at 3 fps). This is esp. important for the Games Live DVD, as there people will not have those other <beep> drivers available. Adding the wrapper is _really_ easy: 1) Add: "Requires: opengl-games-utils" 2) Add to %install: "ln -s opengl-game-wrapper.sh $RPM_BUILD_ROOT%{_bindir}/%{name}-wrapper" 3) Add "%{_bindir}/%{name}-wrapper" to %files 4) Change the .desktop file Exec entry from "%{name}" to "%{name}-wrapper" This all assumes your main binary name == %{name}, otherwise adapt as necessary. If you already have a wrapper script for one reason or the other, you can incorperate the checkDriOk function directly into your wrapper, no need todo a wrapper wrapper, see vegastrike's vegastrike-wrapper.sh CVS file as example.
I have try out your suggestion. Unfortunately, I will get an error message even I have running the nvidia driver from rpms.linva.org. For this reason, I will discard you request of using your opengl-games-utils package.
Indeed! nVidia closed driver do not use dri at all!
Yes, but stellarium is running fine with the nvidia driver, so there is no reason to prohibits this. That may be a drawback for the users of this application.
Ugh, I agree this is bad, but not using the wrapper is not the solution, the wrapper should be fixed. I naively assumed that the nvidea and fglrx drivers where both using dri as well (I'm pretty sure the fglrx driver is, but I'll give it a try). Can you please attach the output of glxinfo for an nvidea card, then I'll try to come up with a fixed version of the script. Luckily I put the script in a seperate rpm and did not copy and paste it to a gazillion game packages, cases like this being exactly the reason to have the script in one central place.
I have take effort to examinate the reported issue. I have find out, that the permissions of the device files was set improperly. So I have open BZ #1653 on rpm.livna.org
I have built stellarium-0.90-5 for development and still poking the nvidia maintainer on livna to fix the reporting bug.