Red Hat Bugzilla – Bug 431164
Game stops playing normally under certain circumstances
Last modified: 2008-06-16 23:00:28 EDT
Description of problem:
Version-Release number of selected component (if applicable): BlobWars 1.06
How reproducible: Occasional.
Steps to Reproduce:
1. Enter the "BioMech Supply Depot" level.
2. Pick up a powerful weapon, such as a grenade pack or laser cannon.
3. Defeat one tank suddenly.
4. Wait for other tank to attack. Keep waiting...
It's as if the game forgets that there is another tank in the game that's
supposed to attack the hero Bob after the first tank blew up.
Music continues normally, and I can still move around the bottom of the level
normally, but the other tank stays up in its loft and doesn't come down to
attack, nor do the hard-hide blobs on the sides.
Sometimes this is accompanied by an unusual artifact in the enemy health meter
at the bottom of the screen. The words "BioMech Tank #[x]" are replaced by the
much more obscure "FONT_ERROR__", and the red bar inside the white box-frame
will completely fill that frame and extend itself well outside the frame to the
Remaining tank and enemy blobs continue attack till tank or my character are dead.
Additional info: The machine this occurs on is the same one I listed under Bug
Thanks for your bugreport.
Could you please attach your savegames and can you try reproducing this on
Created attachment 293815 [details]
save.dat files from blobwars
I _think_ this is what you asked for. Let me know if not; and if it's not, how
to get what you asked for.
Trying this game out on another machine might take a bit longer...
Sorry I never got around to looking further into this. I'm resigning as
maintainer of this package due to lack of time, I'm reassigning to the new
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