Description of problem: chess starts up and I get a black screen for a seconds and then the program exists with a segfault. The output example will be from my rv280 at home, but it also crashed on an rv530 that I don't have access to right this minute. Version-Release number of selected component (if applicable): 1.0-27.fc12 How reproducible: 100% so far, but I have tried some of the other OpenGL settings. Steps to Reproduce: 1.Run chess 2. 3. Actual results: Finished parsing scripts for resource group Internal Texture: WindowsLook.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1. Mesh: Loading Board.mesh. Texture: Board.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. Texture: oak.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. Allocating 1024 x 1024 radeon RBO (pitch 1024) Segmentation fault Expected results: Additional info:
Created attachment 369533 [details] Ogre log file
Created attachment 369537 [details] Another log after changing the Ogre.cfg After changing the preferred mode and to not use full screen the game mostly worked. Perhaps this points toward an Ogre bug rather than a chess bug. It looks like there might be a font problem, as there were some blocks displayed after I hit escape and I would have expected some text there. It will be easier to test this when I have access to the other machine again. Here is what my ogre.cfg file looks like for chess: Render System=OpenGL Rendering Subsystem [OpenGL Rendering Subsystem] Display Frequency=70 MHz FSAA=0 Full Screen=No RTT Preferred Mode=PBuffer VSync=No Video Mode= 800 x 600 sRGB Gamma Conversion=
It works fine for me, even with the default (fullscreen) settings, so I suspect this is a mesa bug, as there are more issues with mesa in combination with ogre, marking this as a duplicate of the ogre-samples does not play well with mesa bug. *** This bug has been marked as a duplicate of bug 536764 ***