Bug 537573 - chess segfaults on at least radeons
Summary: chess segfaults on at least radeons
Keywords:
Status: CLOSED DUPLICATE of bug 536764
Alias: None
Product: Fedora
Classification: Fedora
Component: chess
Version: 12
Hardware: All
OS: Linux
low
medium
Target Milestone: ---
Assignee: Hans de Goede
QA Contact: Fedora Extras Quality Assurance
URL:
Whiteboard:
Depends On:
Blocks:
TreeView+ depends on / blocked
 
Reported: 2009-11-14 15:59 UTC by Bruno Wolff III
Modified: 2009-11-15 10:35 UTC (History)
2 users (show)

Fixed In Version:
Doc Type: Bug Fix
Doc Text:
Clone Of:
Environment:
Last Closed: 2009-11-15 10:35:02 UTC
Type: ---
Embargoed:


Attachments (Terms of Use)
Ogre log file (14.47 KB, text/x-log)
2009-11-14 16:02 UTC, Bruno Wolff III
no flags Details
Another log after changing the Ogre.cfg (16.16 KB, text/x-log)
2009-11-14 16:16 UTC, Bruno Wolff III
no flags Details

Description Bruno Wolff III 2009-11-14 15:59:09 UTC
Description of problem:
chess starts up and I get a black screen for a seconds and then the program exists with a segfault. The output example will be from my rv280 at home, but it also crashed on an rv530 that I don't have access to right this minute.

Version-Release number of selected component (if applicable):
1.0-27.fc12

How reproducible:
100% so far, but I have tried some of the other OpenGL settings.

Steps to Reproduce:
1.Run chess
2.
3.
  
Actual results:
Finished parsing scripts for resource group Internal
Texture: WindowsLook.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Mesh: Loading Board.mesh.
Texture: Board.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Texture: oak.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
Allocating 1024 x 1024 radeon RBO (pitch 1024)
Segmentation fault


Expected results:


Additional info:

Comment 1 Bruno Wolff III 2009-11-14 16:02:35 UTC
Created attachment 369533 [details]
Ogre log file

Comment 2 Bruno Wolff III 2009-11-14 16:16:12 UTC
Created attachment 369537 [details]
Another log after changing the Ogre.cfg

After changing the preferred mode and to not use full screen the game mostly worked. Perhaps this points toward an Ogre bug rather than a chess bug.
It looks like there might be a font problem, as there were some blocks displayed after I hit escape and I would have expected some text there. It will be easier to test this when I have access to the other machine again.
Here is what my ogre.cfg file looks like for chess:
Render System=OpenGL Rendering Subsystem

[OpenGL Rendering Subsystem]
Display Frequency=70 MHz
FSAA=0
Full Screen=No
RTT Preferred Mode=PBuffer
VSync=No
Video Mode= 800 x  600
sRGB Gamma Conversion=

Comment 3 Hans de Goede 2009-11-15 10:35:02 UTC
It works fine for me, even with the default (fullscreen) settings, so I suspect this is a mesa bug, as there are more issues with mesa in combination with ogre, marking this as a duplicate of the ogre-samples does not play well with mesa bug.

*** This bug has been marked as a duplicate of bug 536764 ***


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