Bug 587676 - [Intel] GPU hang with glsl shader program
[Intel] GPU hang with glsl shader program
Status: CLOSED CURRENTRELEASE
Product: Fedora
Classification: Fedora
Component: xorg-x11-drv-intel (Show other bugs)
12
All Linux
low Severity medium
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Assigned To: Adam Jackson
Fedora Extras Quality Assurance
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Depends On:
Blocks:
  Show dependency treegraph
 
Reported: 2010-04-30 10:31 EDT by Sandro Mani
Modified: 2010-05-10 13:31 EDT (History)
2 users (show)

See Also:
Fixed In Version:
Doc Type: Bug Fix
Doc Text:
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Clone Of:
Environment:
Last Closed: 2010-05-10 13:31:34 EDT
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RHEL 7.3 requirements from Atomic Host:
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Attachments (Terms of Use)
Source code of program which causes the issue (365.18 KB, application/x-gzip)
2010-04-30 10:31 EDT, Sandro Mani
no flags Details
/var/log/messages (2.26 MB, application/octet-stream)
2010-04-30 10:32 EDT, Sandro Mani
no flags Details
/var/log/Xorg.0.log (49.13 KB, text/x-log)
2010-04-30 10:34 EDT, Sandro Mani
no flags Details
/var/log/messages (96.74 KB, text/plain)
2010-04-30 10:37 EDT, Sandro Mani
no flags Details

  None (edit)
Description Sandro Mani 2010-04-30 10:31:08 EDT
Created attachment 410498 [details]
Source code of program which causes the issue

Description of problem:
The attached program horribly crashes the GPU, X crashes and won't start again until next reboot

Version-Release number of selected component (if applicable):
mesa-libGL-7.7-4.fc12.x86_64
mesa-libGLU-devel-7.7-4.fc12.i686
xorg-x11-server-utils-7.4-13.fc12.x86_64
mesa-dri-drivers-experimental-7.7-4.fc12.x86_64
libdrm-2.4.18-2.fc12.i686
mesa-dri-drivers-7.7-4.fc12.x86_64
mesa-dri-drivers-7.7-4.fc12.i686
mesa-libGL-devel-7.7-4.fc12.i686
xorg-x11-server-common-1.7.6-4.fc12.x86_64
mesa-libGL-devel-7.7-4.fc12.x86_64
libdrm-devel-2.4.18-2.fc12.x86_64
xorg-x11-drv-intel-2.9.1-1.fc12.x86_64
mesa-libGL-7.7-4.fc12.i686
mesa-libGLU-devel-7.7-4.fc12.x86_64
mesa-libGLU-7.7-4.fc12.x86_64
xorg-x11-server-Xorg-1.7.6-4.fc12.x86_64
mesa-libGLU-7.7-4.fc12.i686
libdrm-2.4.18-2.fc12.x86_64


How reproducible:
Always

Steps to Reproduce:
1. Compile and run the attached program ("Shaders")
2. 
3.
  
Actual results:
Big crash

Expected results:
Should not crash

Additional info:
Without the codeblock at shaders/ex2.glslf::31-40, the program does not crash, hence it appears to be a problem with the glsl compiler.
Running on proprietary nvidia works fine.
Other attachments:
- /var/log/Xorg.0.log
- /var/log/messages with drm debug enabled
(have not xorg.conf)
Comment 1 Sandro Mani 2010-04-30 10:32:48 EDT
Created attachment 410499 [details]
/var/log/messages
Comment 2 Sandro Mani 2010-04-30 10:34:03 EDT
Created attachment 410502 [details]
/var/log/Xorg.0.log
Comment 3 Sandro Mani 2010-04-30 10:37:07 EDT
Created attachment 410505 [details]
/var/log/messages

Hm, the other one was a little huge, here is a stripped version with only the messages from the relevant session, sorry...
Comment 4 Sandro Mani 2010-05-10 13:31:34 EDT
Works on F13. Closing

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