Bug 656097 - [abrt] chess-1.0-30.fc14: swap: Process /usr/bin/chess was killed by signal 11 (SIGSEGV)
Summary: [abrt] chess-1.0-30.fc14: swap: Process /usr/bin/chess was killed by signal 1...
Keywords:
Status: CLOSED WONTFIX
Alias: None
Product: Fedora
Classification: Fedora
Component: chess
Version: 14
Hardware: x86_64
OS: Unspecified
low
medium
Target Milestone: ---
Assignee: Bruno Wolff III
QA Contact: Fedora Extras Quality Assurance
URL:
Whiteboard: abrt_hash:e07d012c753ecc70a00feb66463...
: 638433 677833 702477 (view as bug list)
Depends On:
Blocks:
TreeView+ depends on / blocked
 
Reported: 2010-11-23 03:25 UTC by Edson Dino Salvati
Modified: 2012-08-16 17:36 UTC (History)
29 users (show)

Fixed In Version:
Clone Of:
Environment:
Last Closed: 2012-08-16 17:36:13 UTC
Type: ---
Embargoed:


Attachments (Terms of Use)
File: backtrace (12.72 KB, text/plain)
2010-11-23 03:25 UTC, Edson Dino Salvati
no flags Details

Description Edson Dino Salvati 2010-11-23 03:25:32 UTC
abrt version: 1.1.14
architecture: x86_64
Attached file: backtrace
cmdline: chess
component: chess
crash_function: swap
executable: /usr/bin/chess
kernel: 2.6.35.6-48.fc14.x86_64
package: chess-1.0-30.fc14
rating: 4
reason: Process /usr/bin/chess was killed by signal 11 (SIGSEGV)
release: Fedora release 14 (Laughlin)
time: 1290478401
uid: 500

How to reproduce
-----
1. Run
2. Select renderer (OpenGL)
3. Accept

Comment 1 Edson Dino Salvati 2010-11-23 03:25:35 UTC
Created attachment 462215 [details]
File: backtrace

Comment 2 reelkaas 2010-11-23 06:13:57 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.
2.
3.
dfbgnhj

Comment 3 letsplayfl 2010-11-25 20:37:56 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Started app
2. Chose openGL & windowed
3.

Comment 4 Tony DelSorbo 2010-11-26 21:30:35 UTC
Package: chess-1.0-30.fc14
Architecture: x86_64
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Installed it through Add/Remove Software.
2. Rebooted system (after other software was also installed)
3. started chess through the menu option


Comment
-----
I have an ATI Rradeon HD 5830 card driving two monitors.  At launch, the one monitor appears to do something (i.e. background disappears and screen fades to black) very briefly ( < 1 sec ), then the crash message appears.  Also tried running it from the shell and get same result.  I could submit the contents of the shell if you need it.  Here's the last few lines of it:

Skeleton: Loading Hand.skeleton
Can't assign material Hand to SubEntity of Hand0 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material Hand to SubEntity of Hand0 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material Hand to SubEntity of Hand0 because this Material does not exist. Have you forgotten to define it in a .material script?
WARNING: the mesh 'Hand.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
WARNING: the mesh 'Hand.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
Can't assign material Hand to SubEntity of Hand1 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material Hand to SubEntity of Hand1 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material Hand to SubEntity of Hand1 because this Material does not exist. Have you forgotten to define it in a .material script?
Segmentation fault (core dumped)

Comment 5 Héctor Vucetich 2010-11-27 14:36:42 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Start "chess"
2.
3.


Comment
-----
It crashes

Comment 6 George 2010-11-27 16:59:28 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.opened chess program
2.
3.

Comment 7 George 2010-11-28 03:12:19 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.
2.open program

3.

Comment 8 proser_sistemas 2010-12-10 01:49:19 UTC
Package: chess-1.0-30.fc14
Architecture: x86_64
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.abrir chess de intel
2.
3.

Comment 9 Lofton Alley 2010-12-11 07:46:50 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.start chess
2.black screen
3.crash

Comment 10 George 2010-12-13 18:26:46 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.start application!
2.
3.

Comment 11 Karel Volný 2010-12-16 12:01:43 UTC
Package: chess-1.0-30.fc14
Architecture: x86_64
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. I've just tried to run chess ... it has asked me for display configuration, then it crashed


Comment
-----
$ /usr/bin/chess
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.10.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,sgi,exr,j2k,j2c,jp2
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library /usr/lib64/OGRE/RenderSystem_GL.so
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library /usr/lib64/OGRE/Plugin_ParticleFX.so
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered                                                                                                                                                             
Particle Affector Type 'LinearForce' registered                                                                                                                                                                
Particle Affector Type 'ColourFader' registered                                                                                                                                                                
Particle Affector Type 'ColourFader2' registered                                                                                                                                                               
Particle Affector Type 'ColourImage' registered                                                                                                                                                                
Particle Affector Type 'ColourInterpolator' registered                                                                                                                                                         
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.6.4 (Shoggoth)
Added resource location 'media' of type 'FileSystem' to resource group 'General'
Added resource location 'media/fonts' of type 'FileSystem' to resource group 'General'
Added resource location 'media/gui' of type 'FileSystem' to resource group 'General'
Added resource location 'media/materials/scripts' of type 'FileSystem' to resource group 'General'
Added resource location 'media/materials/textures' of type 'FileSystem' to resource group 'General'
Added resource location 'media/models' of type 'FileSystem' to resource group 'General'
Added resource location 'media/overlays' of type 'FileSystem' to resource group 'General'
CPU Identifier & Features
-------------------------
 *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU       M 620  @ 2.67GHz
 *      SSE: yes
 *     SSE2: yes
 *     SSE3: yes
 *      MMX: yes
 *   MMXEXT: yes
 *    3DNOW: no
 * 3DNOWEXT: no
 *     CMOV: yes
 *      TSC: yes
 *      FPU: yes
 *      PRO: yes
 *       HT: no
-------------------------
******************************
*** Starting GLX Subsystem ***
******************************
GLRenderSystem::_createRenderWindow "OGRE Render Window", 1600x900 fullscreen  miscParams: FSAA=0 displayFrequency=60 MHz gamma= vsync=No 
GLXWindow::create used FBConfigID = 109
GL_VERSION = 2.1 Mesa 7.9
GL_VENDOR = Tungsten Graphics, Inc
GL_RENDERER = Mesa DRI Intel(R) Ironlake Mobile GEM 20100330 DEVELOPMENT 
GL_EXTENSIONS = GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_swizzle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_APPLE_object_purgeable GL_ATI_blend_equation_separate GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_depth_clamp GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_OES_EGL_image
Supported GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event 
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
[GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB 
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: unknown
Device Name: Mesa DRI Intel(R) Ironlake Mobile GEM 20100330 DEVELOPMENT 
Driver Version: 2.1.0.0
 * Fixed function pipeline: yes
 * Hardware generation of mipmaps: yes
 * Texture blending: yes
 * Anisotropic texture filtering: yes
 * Dot product texture operation: yes
 * Cube mapping: yes
 * Hardware stencil buffer: yes
   - Stencil depth: 8
   - Two sided stencil support: yes
   - Wrap stencil values: yes
 * Hardware vertex / index buffers: yes
 * Vertex programs: yes
 * Fragment programs: yes
 * Geometry programs: no
 * Supported Shader Profiles: arbfp1 arbvp1 glsl
 * Texture Compression: yes
   - DXT: no
   - VTC: no
 * Scissor Rectangle: yes
 * Hardware Occlusion Query: yes
 * User clip planes: yes
 * VET_UBYTE4 vertex element type: yes
 * Infinite far plane projection: yes
 * Hardware render-to-texture: yes
 * Floating point textures: no
 * Non-power-of-two textures: yes
 * Volume textures: yes
 * Multiple Render Targets: 8
   - With different bit depths: yes
 * Point Sprites: yes
 * Extended point parameters: yes
 * Max Point Size: 255
 * Vertex texture fetch: no
 * Render to Vertex Buffer : no
 * GL 1.5 without VBO workaround: no
 * Frame Buffer objects: yes
 * Frame Buffer objects (ARB extension): no
 * Frame Buffer objects (ATI extension): no
 * PBuffer suppport: no
 * GL 1.5 without HW-occlusion workaround: no
Registering ResourceManager for type Texture
ResourceBackgroundQueue - threading disabled
Particle Renderer Type 'billboard' registered
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Parsing scripts for resource group General
Parsing script menu.material
Parsing script Chess.material
Parsing script Hand.particle
Parsing script berlin_sans64.fontdef
Parsing script berlin_sans32.fontdef
Parsing script game.overlay
Texture: berlin_sans32.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
Texture: menu_background.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Texture: menu_panel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
Texture: menu_logo.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
Texture: berlin_sans64.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Parsing script core.overlay
Skipping loading overlay include: 'overlay_templates.inc as it is already loaded.
Parsing script menu.overlay
Skipping loading overlay include: 'overlay_templates.inc as it is already loaded.
Finished parsing scripts for resource group General
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Texture: WindowsLook.tga: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
Mesh: Loading Board.mesh.
Texture: Board.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Texture: oak.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
Texture: Ground.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Mesh: Loading Selector.mesh.
Texture: GreenArrow.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Mesh: Loading Rook.mesh.
Mesh: Loading Knight.mesh.
Mesh: Loading Bishop.mesh.
Mesh: Loading Queen.mesh.
Mesh: Loading King.mesh.
Mesh: Loading Pawn.mesh.
Mesh: Loading Hand.mesh.
Skeleton: Loading Hand.skeleton
Can't assign material Hand to SubEntity of Hand0 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material Hand to SubEntity of Hand0 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material Hand to SubEntity of Hand0 because this Material does not exist. Have you forgotten to define it in a .material script?
WARNING: the mesh 'Hand.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
WARNING: the mesh 'Hand.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
Can't assign material Hand to SubEntity of Hand1 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material Hand to SubEntity of Hand1 because this Material does not exist. Have you forgotten to define it in a .material script?
Can't assign material Hand to SubEntity of Hand1 because this Material does not exist. Have you forgotten to define it in a .material script?
Neoprávněný přístup do paměti (SIGSEGV) (core dumped [obraz paměti uložen])

Comment 12 George 2010-12-17 15:42:10 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.Open program from menu!
2.
3.

Comment 13 Sam Pappachan 2010-12-18 03:42:36 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.while playing chess
2.
3.

Comment 14 john colucci 2011-01-13 23:51:36 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.playing the chess game
2.
3.

Comment 15 Jesse Larrew 2011-01-20 06:34:40 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Start Chess
2. Choose OpenGL renderer and press Continue.
3. Boom!

Comment 16 Jesse Larrew 2011-02-02 00:55:36 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Open Chess.
2. Crash during startup.

Comment 17 jc.deltour 2011-02-06 17:44:14 UTC
Package: chess-1.0-30.fc14
Architecture: x86_64
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.
2.
3.
A chaque fois, en lançant ce logiciel.

Comment
-----
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: nvidia
Device Name: GeForce GTX 460M/PCI/SSE2
Driver Version: 4.1.0.0
 * Fixed function pipeline: yes
 * Hardware generation of mipmaps: yes
 * Texture blending: yes
 * Anisotropic texture filtering: yes
 * Dot product texture operation: yes
 * Cube mapping: yes
 * Hardware stencil buffer: yes
   - Stencil depth: 8
   - Two sided stencil support: yes
   - Wrap stencil values: yes
 * Hardware vertex / index buffers: yes
 * Vertex programs: yes
 * Fragment programs: yes
 * Geometry programs: yes
 * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp
nvgp4 vp30 vp40
 * Texture Compression: yes
   - DXT: yes
   - VTC: yes
 * Scissor Rectangle: yes
 * Hardware Occlusion Query: yes
 * User clip planes: yes
 * VET_UBYTE4 vertex element type: yes
 * Infinite far plane projection: yes
 * Hardware render-to-texture: yes
 * Floating point textures: yes
 * Non-power-of-two textures: yes
 * Volume textures: yes
 * Multiple Render Targets: 8
   - With different bit depths: yes
 * Point Sprites: yes
 * Extended point parameters: yes
 * Max Point Size: 63.375
 * Vertex texture fetch: yes
   - Max vertex textures: 32
   - Vertex textures shared: yes
 * Render to Vertex Buffer : yes
 * GL 1.5 without VBO workaround: no
 * Frame Buffer objects: yes
 * Frame Buffer objects (ARB extension): no
 * Frame Buffer objects (ATI extension): no
 * PBuffer suppport: no
 * GL 1.5 without HW-occlusion workaround: no

Comment 18 gerald.just 2011-02-12 21:31:04 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.Start
2.
3.


Comment
-----
Virtualbox 4.0.2 as host under vista guest additions installed

Comment 19 Ruben 2011-02-24 16:28:56 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Opened the program for the first time after downloading
2.
3.


Comment
-----
All I did was try to open the program and it crashed. This PC is old!

Comment 20 Jan Vlug 2011-02-27 22:32:36 UTC
Package: chess-1.0-30.fc14
Architecture: x86_64
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Started chess


Comment
-----
I have no 3D accellerated driver installed.

Comment 21 Jeremy 2011-03-06 22:19:40 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Install chess program using Yum Extender
2. Started chess program using shortcut in 'games' menu
3.


Comment
-----
The 3D Chess program simply crashed when attempting to start it right after installation.

Comment 22 Héctor Vucetich 2011-03-07 14:34:03 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Start chess
2. The program crashes
3.

Comment 23 polo_tp 2011-03-09 02:51:59 UTC
Package: chess-1.0-30.fc14
Architecture: x86_64
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.Just click on the launcher from the start menu
2.
3.

Comment 24 Jan Vlug 2011-03-20 12:29:33 UTC
Package: chess-1.0-30.fc14
Architecture: x86_64
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Trying to start chess from the Applications|Games menu


Comment
-----
Chess crashed before even starting.

Comment 25 gerald.just 2011-03-24 19:57:51 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.Chess gestartet
2.
3.

Comment 26 proser_sistemas 2011-04-04 23:54:08 UTC
Package: chess-1.0-30.fc14
Architecture: x86_64
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.open chess
2.crash
3.

Comment 27 Gary Morris 2011-04-05 18:01:24 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. I loaded the game. (an X chess game)
2. It crashed immediately.
3. To reproduce it, I'd probably try loading it again.

I have this occasionally, and a lot of times with games especially. I figured I'd send a bug report anyway, maybe the programmer can fix it.

Comment 28 Thibault MEYER 2011-04-06 11:28:40 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. juste launch game in window mode
2.
3.

Comment 29 Gary Morris 2011-04-08 14:14:54 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. I tried loading the 3-D chess game
2. It crashed before I could do anything
3. All I have to do is try to load the program


Comment
-----
I don't know what is causing this, I used yum to install it, and any dependancies should already be resolved. I can look through the logs if I know which one(s) to look at, but for me it wouldn't mean much! For the developer, it may mean a lot more. If the bug report is not sufficient just let me know what else, if anything, that you guys may need.

Comment 30 Bruno Wolff III 2011-04-08 16:17:28 UTC
Some of these I suspect are video card support issues rather than just chess. The other big issue with chess is that upstream is dead and it no longer runs at all for anyone in F15 because the media files aren't compatible with the updated ogre stuff. I had been planning to work on a fork, but I need to do a lot of learning first and with other Fedora stuff I am working on it isn't going to happen soon.

Comment 31 Gary Morris 2011-04-09 00:07:21 UTC
So, it would seem I'm not the ONLY one having this problem. Almost all other games run good with this card, but that very well could be the issue anyway. I wouldn't be surprised at anything that happens in the GUI any more!

Comment 32 konstkra 2011-04-09 05:37:35 UTC
Package: chess-1.0-30.fc14
Architecture: x86_64
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Just run
2.
3.

Comment 33 krishanu007 2011-04-11 18:49:39 UTC
Package: chess-1.0-30.fc14
Architecture: x86_64
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.went to Application->Games->Chess
2.clicked on Chess Icon
3.application was crashed

Comment 34 Gary Morris 2011-04-20 13:57:08 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Tried to start chess
2. Process was killed immediately
3.

I keep trying this every so often, hoping that maybe the author has fixed it. I just did a lot of updates, but I don't know if this package was included.

Comment
-----
All I ever do is try to start the program, but it always dies immediately, even before I see any kind of screen. I have no idea if this runs on any Linux box, but I have seen MANY bug reports about this program. If I could make any suggestions, I would, but I don't even know what language it's written in. Probably C/C++ or maybe even Java, neither of which I am really good at.

Comment 35 Bruno Wolff III 2011-04-20 14:44:52 UTC
Chess upstream is dead. I want to try to look at a friendly fork, but I have had higher priority Fedora stuff to work on and haven't gotten to it yet. The upstream media stuff no longer works correctly with the current ogre library.

For the abort stuff you are seeing, it can make a difference what type of video support you chose when you first ran chess. Some combinations of video cards and modes don't work, but others do. You don't get asked this each time you run chess. The config file for this is in your .chess directory.

Comment 36 michalexvr 2011-04-21 17:32:33 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.Inicio de la Ejecución del programa (Begin of program execution)
2.Pantallazo negro (blackscreen)
3.Caida del programa (program crash)

Comment 37 Héctor Vucetich 2011-04-23 20:17:39 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Start chess from the icon
2. The program crashes without opening the window
3.

Comment 38 michalexvr 2011-04-23 22:26:18 UTC
lspci:

00:00.0 Host bridge: Advanced Micro Devices [AMD] RS780 Host Bridge Alternate
00:01.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (int gfx)
00:04.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 0)
00:06.0 PCI bridge: Advanced Micro Devices [AMD] RS780 PCI to PCI bridge (PCIE port 2)
00:11.0 SATA controller: ATI Technologies Inc SB700/SB800 SATA Controller [AHCI mode]
00:12.0 USB Controller: ATI Technologies Inc SB700/SB800 USB OHCI0 Controller
00:12.2 USB Controller: ATI Technologies Inc SB700/SB800 USB EHCI Controller
00:13.0 USB Controller: ATI Technologies Inc SB700/SB800 USB OHCI0 Controller
00:13.2 USB Controller: ATI Technologies Inc SB700/SB800 USB EHCI Controller
00:14.0 SMBus: ATI Technologies Inc SBx00 SMBus Controller (rev 41)
00:14.2 Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) (rev 40)
00:14.3 ISA bridge: ATI Technologies Inc SB700/SB800 LPC host controller (rev 40)
00:14.4 PCI bridge: ATI Technologies Inc SBx00 PCI to PCI Bridge (rev 40)
00:14.5 USB Controller: ATI Technologies Inc SB700/SB800 USB OHCI2 Controller
00:16.0 USB Controller: ATI Technologies Inc SB700/SB800 USB OHCI0 Controller
00:16.2 USB Controller: ATI Technologies Inc SB700/SB800 USB EHCI Controller
00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor HyperTransport Configuration
00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Address Map
00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor DRAM Controller
00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Miscellaneous Control
00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 10h Processor Link Control
01:05.0 VGA compatible controller: ATI Technologies Inc M880G [Mobility Radeon HD 4200]
01:05.1 Audio device: ATI Technologies Inc RS880 Audio Device [Radeon HD 4200]
02:00.0 Ethernet controller: Broadcom Corporation NetLink BCM57780 Gigabit Ethernet PCIe (rev 01)
03:00.0 Network controller: Broadcom Corporation BCM43225 802.11b/g/n (rev 01)

Comment 39 proser_sistemas 2011-04-28 19:52:46 UTC
Package: chess-1.0-30.fc14
Architecture: x86_64
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1.open chess
2.crash
3.

Comment 40 Paul M. Summitt 2011-05-01 23:55:48 UTC
Package: chess-1.0-30.fc14
Architecture: i686
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Tried to open it
2.
3.

Comment 41 Fedora Admin XMLRPC Client 2011-06-20 22:24:24 UTC
This package has changed ownership in the Fedora Package Database.  Reassigning to the new owner of this component.

Comment 42 abrt-bot 2012-03-21 16:42:27 UTC
*** Bug 677833 has been marked as a duplicate of this bug. ***

Comment 43 abrt-bot 2012-03-21 16:42:39 UTC
*** Bug 638433 has been marked as a duplicate of this bug. ***

Comment 44 abrt-bot 2012-03-21 16:42:57 UTC
*** Bug 702477 has been marked as a duplicate of this bug. ***

Comment 45 Greg 2012-03-23 19:13:19 UTC
Package: chess-1.0-30.fc14
Architecture: x86_64
OS Release: Fedora release 14 (Laughlin)


How to reproduce
-----
1. Open Chess
2.
3.


Comment
-----
I opened Chess, screen went black, it crashed

Comment 46 Fedora End Of Life 2012-08-16 17:36:17 UTC
This message is a notice that Fedora 14 is now at end of life. Fedora 
has stopped maintaining and issuing updates for Fedora 14. It is 
Fedora's policy to close all bug reports from releases that are no 
longer maintained.  At this time, all open bugs with a Fedora 'version'
of '14' have been closed as WONTFIX.

(Please note: Our normal process is to give advanced warning of this 
occurring, but we forgot to do that. A thousand apologies.)

Package Maintainer: If you wish for this bug to remain open because you
plan to fix it in a currently maintained version, feel free to reopen 
this bug and simply change the 'version' to a later Fedora version.

Bug Reporter: Thank you for reporting this issue and we are sorry that 
we were unable to fix it before Fedora 14 reached end of life. If you 
would still like to see this bug fixed and are able to reproduce it 
against a later version of Fedora, you are encouraged to click on 
"Clone This Bug" (top right of this page) and open it against that 
version of Fedora.

Although we aim to fix as many bugs as possible during every release's 
lifetime, sometimes those efforts are overtaken by events.  Often a 
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The process we are following is described here: 
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