Red Hat Bugzilla – Bug 52950
Voodoo4 3D scrambled
Last modified: 2007-04-18 12:36:46 EDT
3D looks like some points have (0,0,0)
XFree86-4.1.0-1, kernel-2.4.7-3, Mesa-3.4.2-7
01:00.0 VGA compatible controller: 3Dfx Interactive, Inc. Voodoo 4 (rev
01) (prog-if 00 [VGA])
Subsystem: 3Dfx Interactive, Inc.: Unknown device 0004
Flags: 66Mhz, fast devsel, IRQ 11
Memory at c8000000 (32-bit, non-prefetchable) [size=128M]
Memory at d8000000 (32-bit, prefetchable) [size=128M]
I/O ports at d800 [size=256]
Expansion ROM at d7ff0000 [disabled] [size=64K]
Capabilities:  AGP version 2.0
Capabilities:  Power Management version 2
Created attachment 30274 [details]
Created attachment 30275 [details]
Created attachment 30276 [details]
Created attachment 30277 [details]
The first picture is from atlantis. As soon as the fish reach the window
border, it gets corrupted... The next is from sproingies. This is like quake,
And the fish get also scrambled, if a window is over the atlantis window.
Created attachment 30278 [details]
see the fish corrupted at the border of the window
Could be issue with Glide.
*** Bug 53589 has been marked as a duplicate of this bug. ***
Deferring for future
I've got an Austrian Voodoo 5 card now. Here me now, and believe me latah
and we'll talk about it some othah time.
*** Bug 54954 has been marked as a duplicate of this bug. ***
sorry, I do not have the card anymore :-/
No prob, I've got one here to poke at sometime...
Going to downgrade this bug from FC3Target to FC4Target though
as we don't know if the bug is actually reproduceable in FC3
Setting status to "DEFERRED" for review in FC4 devel cycle.
We don't support 3Dfx 3D accel anymore... Closing WONTFIX.